Represents joint that constraints RigidBodyB to maintain a fixed
position and orientation relative to RigidBodyA.
Inheritance Hierarchy
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntaxpublic class PhysicsFixedJoint : PhysicsJoint
Remarks
This is a rather computationally expensive constraint and generally it's not necessary.
It is often possible to combine the two rigid bodies into one using a
PhysicsCompoundGeometry to group the geometric collision shapes.
It is also worth noting that the dynamics-phase solvers typically allow constraints to be
violated and this results in fixed joint behaving more like a spring than a hard constraint.
It is strongly recommended to reconsider whether you *really* need a fixed joint!
See Also