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PhysicsGroup Class

Identifies a collision group that physics bodies can be prescribed to. This is primarity used for fast collision pair elimination by specifying which pairs of groups collide.
Inheritance Hierarchy
SystemObject
  Demo3D.VisualsPhysicsGroup

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public class PhysicsGroup : IDisposable

The PhysicsGroup type exposes the following members.

Properties
  NameDescription
Public propertyIsDisposed
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Methods
  NameDescription
Public methodDispose
Releases all resources used by the PhysicsGroup
Protected methodDispose(Boolean)
Releases the unmanaged resources used by the PhysicsGroup and optionally releases the managed resources
Public methodEquals
Whether the two collision group identifiers represent the same collision group.
(Overrides ObjectEquals(Object).)
Public methodGetHashCode
Computes the hash code.
(Overrides ObjectGetHashCode.)
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Operators
  NameDescription
Public operatorStatic memberEquality
Whether the two collision group identifiers represent the same collision group.
Public operatorStatic memberInequality
Whether the two collision group identifiers represent different collision groups.
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See Also