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PhysicsConcaveTriangleMeshGeometry Class

Represents a concave triangle mesh physics collision geometry.
Inheritance Hierarchy
SystemObject
  Demo3D.VisualsPhysicsGeometry
    Demo3D.VisualsPhysicsConcaveTriangleMeshGeometry

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public class PhysicsConcaveTriangleMeshGeometry : PhysicsGeometry

The PhysicsConcaveTriangleMeshGeometry type exposes the following members.

Properties
  NameDescription
Public propertyAabb
The axis-aligned bounding box (AABB) in world space.
(Inherited from PhysicsGeometry.)
Public propertyBody
The physics body that the geometry belongs to.
(Inherited from PhysicsGeometry.)
Public propertyFaceCount
The number of triangular faces that form the triangle mesh.
Public propertyFilterContactPoints
Whether to filter contact points.
(Inherited from PhysicsGeometry.)
Public propertyFixNormals
Whether to fix contact normals for the geometry.
(Inherited from PhysicsGeometry.)
Public propertyFrictionMaterial
The friction material for the collision geometry.
(Inherited from PhysicsGeometry.)
Public propertyIndexCount
The number of indices into the list of vertices that defines the triangular faces.
Public propertyIsConveyorSurface
Whether the geometry represents a conveyor surface (e.g. belt or rollers).
(Inherited from PhysicsGeometry.)
Public propertyIsDisposed (Inherited from PhysicsGeometry.)
Public propertyMargin
The collision margin for the geometry.
(Inherited from PhysicsGeometry.)
Public propertyType
The type of collision geometry.
(Inherited from PhysicsGeometry.)
Public propertyVertexCount
The number of vertices that form the concave triangle mesh.
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Methods
  NameDescription
Public methodDispose (Inherited from PhysicsGeometry.)
Protected methodDispose(Boolean) (Inherited from PhysicsGeometry.)
Public methodIndex
The "index into the list of vertices" at the specified index.
Public methodVertex
The coordinates for the vertrex as the specified index in world space.
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See Also