Click or drag to resize

PhysicsStaticBodyProperties Class

A container for properties used to instantiate a PhysicsStaticBody.
Inheritance Hierarchy
SystemObject
  Demo3D.VisualsPhysicsStaticBodyProperties

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public class PhysicsStaticBodyProperties : IDisposable

The PhysicsStaticBodyProperties type exposes the following members.

Properties
  NameDescription
Public propertyGeometry
The collision geometry for the static body.
Public propertyMovable
Whether the static body should be movable by setting the Transform property.
Public propertyTransform
The local-to-world space transform for the static body.
Public propertyTrigger
Whether the static body should be a trigger/sensor.
Top
Methods
  NameDescription
Public methodAddGroup
Adds the specified collision group to the list of groups that the static body should be prescribed to upon creation.
Public methodDispose
Releases all resources used by the PhysicsStaticBodyProperties
Protected methodDispose(Boolean)
Releases the unmanaged resources used by the PhysicsStaticBodyProperties and optionally releases the managed resources
Top
See Also