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PhysicsBallSocketJoint Class

Represents a ball and socket joint that permits RigidBodyB to freely move and rotate but maintain a fixed distance from the pivot Position.
Inheritance Hierarchy
SystemObject
  PhysicsJoint
    Demo3D.VisualsPhysicsBallSocketJoint

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public class PhysicsBallSocketJoint : PhysicsJoint

The PhysicsBallSocketJoint type exposes the following members.

Properties
  NameDescription
Public propertyPosition
The location of the pivot point in world space.
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Remarks
Note that although the Position property is in world space coordinates, the ball and socket is relative to RigidBodyA and so this property will be updated as RigidBodyA is moved.
See Also