PhysicsBallSocketJoint Class |
Represents a ball and socket joint that permits
RigidBodyB to
freely move and rotate but maintain a fixed distance from the pivot
Position.
Inheritance HierarchySystemObject PhysicsJoint Demo3D.VisualsPhysicsBallSocketJoint
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntaxpublic class PhysicsBallSocketJoint : PhysicsJoint
The PhysicsBallSocketJoint type exposes the following members.
Properties|
| Name | Description |
|---|
 | Position |
The location of the pivot point in world space.
|
Top
Remarks
Note that although the
Position property is in world space coordinates, the
ball and socket is relative to
RigidBodyA and so this property
will be updated as
RigidBodyA is moved.
See Also