UtilVectorToRotationRight Method |
Creates a rotation matrix to point in a certain direction defined by two vectors.
Namespace:
Demo3D.Common
Assembly:
Demo3D.Common (in Demo3D.Common.dll) Version: 15.0.2.11458
Syntaxpublic static Matrix VectorToRotationRight(
Vector3 forward,
Vector3 right
)
Parameters
- forward
- Type: Microsoft.DirectXVector3
A vector defining the forward direction (X axis). - right
- Type: Microsoft.DirectXVector3
A vector defining the right direction (-Z axis).
Return Value
Type:
MatrixThe rotation matrix created.
See Also