UtilProjectedLength Method |
Calculates the length of the vector v when projected in the direction
of the unit normal unitNormal.
Namespace:
Demo3D.Common
Assembly:
Demo3D.Common (in Demo3D.Common.dll) Version: 15.0.2.11458
Syntaxpublic static double ProjectedLength(
Vector3 v,
Vector3 unitNormal
)
Parameters
- v
- Type: Microsoft.DirectXVector3
The vector that is to be projected. - unitNormal
- Type: Microsoft.DirectXVector3
The direction in which the vector is to be projected (must be a unit vector).
Return Value
Type:
DoubleThe length of the vector after being projected in the specified direction.
See Also