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UtilTimeOfIntersection Method

Load and Blocker separated by distance, how long until they touch?

Namespace:  Demo3D.Common
Assembly:  Demo3D.Common (in Demo3D.Common.dll) Version: 15.0.2.11458
Syntax
C#
public static double? TimeOfIntersection(
	double s0,
	double u1,
	double u2,
	double a1,
	double a2
)

Parameters

s0
Type: SystemDouble
Distance between Load and Blocker
u1
Type: SystemDouble
Speed of Load
u2
Type: SystemDouble
Speed of Blocker
a1
Type: SystemDouble
Acceleration of Load
a2
Type: SystemDouble
Acceleration of Blocker

Return Value

Type: NullableDouble
null if they won't intersect, time to intersect if they will
See Also