UtilIntersectCirclePlane Method |
Calculate the intersection points of a circle (in a given plane) and a plane (using 10^-6 as a tolerance in equality).
Namespace:
Demo3D.Common
Assembly:
Demo3D.Common (in Demo3D.Common.dll) Version: 15.0.2.11458
Syntaxpublic static Vector3[] IntersectCirclePlane(
Plane plane,
Vector3 circleCenter,
Vector3 circleNormal,
float circleRadius
)
Parameters
- plane
- Type: Microsoft.DirectXPlane
Plane. - circleCenter
- Type: Microsoft.DirectXVector3
Center of the circle. - circleNormal
- Type: Microsoft.DirectXVector3
Normal to the plane that the circle is in. - circleRadius
- Type: SystemSingle
Radius of the circle.
Return Value
Type:
Vector3
null meaning no intersections (includes case where circle is contained in the sphere, or circle is completely on the surface),
or a
Vector3[2], containing the two intersections (which could be the same).
See Also