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Matrix Methods

The Matrix type exposes the following members.

Methods
  NameDescription
Public methodStatic memberAdd
Matrix addition
Public methodEquals(Matrix)
Matrix exact equality - see EQ(Matrix, Matrix) for alternative
Public methodEquals(Object)
Matrix exact equality - see EQ(Matrix, Matrix) for alternative
(Overrides ValueTypeEquals(Object).)
Public methodGetHashCode
Returns the hash code for the current Matrix.
(Overrides ValueTypeGetHashCode.)
Public methodInvert
Invert this Matrix
Public methodStatic memberInvert(Matrix)
Invert given Matrix
Public methodMultiply(Matrix)
Matrix multiplication
Public methodStatic memberMultiply(Matrix, Matrix)
Matrix multiplication
Public methodStatic memberRotationAxis(Vector3, Double)
Form a rotation Matrix rotating about given axis
Public methodStatic memberRotationAxis(Vector3, Single)
Form a rotation Matrix rotating about given axis
Public methodStatic memberRotationAxis(Vector3, Double, Vector3)
Form a rotation Matrix rotating about given axis, offset from the origin
Public methodStatic memberRotationAxisDegrees(Vector3, Double)
Form a rotation Matrix rotating about given axis
Public methodStatic memberRotationAxisDegrees(Vector3, Double, Vector3)
Form a rotation Matrix rotating about given axis, offset from the origin
Public methodStatic memberRotationQuaternion
Form a rotation Matrix from Quaternion
Public methodStatic memberRotationX(Double)
Form a rotation Matrix rotating about the X-Axis
Public methodStatic memberRotationX(Single)
Form a rotation Matrix rotating about the X-Axis
Public methodStatic memberRotationX(Double, Vector3)
Form a rotation Matrix rotating about the X-Axis, offset from the origin
Public methodStatic memberRotationXDegrees(Double)
Form a rotation Matrix rotating about the X-Axis
Public methodStatic memberRotationXDegrees(Double, Vector3)
Form a rotation Matrix rotating about the X-Axis, offset from the origin
Public methodStatic memberRotationY(Double)
Form a rotation Matrix rotating about the Y-Axis
Public methodStatic memberRotationY(Single)
Form a rotation Matrix rotating about the Y-Axis
Public methodStatic memberRotationY(Double, Vector3)
Form a rotation Matrix rotating about the Y-Axis, offset from the origin
Public methodStatic memberRotationYawPitchRoll(Vector3)
Form a rotation Matrix from Yaw (Y-Axis rotation), Pitch (X-Axis rotation) and Roll (Z-Axis rotation) contained within the Vector3 with Yaw being the Y component, Pitch being the X component and Roll being the the Z component.
Public methodStatic memberRotationYawPitchRoll(Vector3, Vector3)
Form a rotation Matrix from Yaw (Y-Axis rotation), Pitch (X-Axis rotation) and Roll (Z-Axis rotation) contained within the Vector3 with Yaw being the Y component, Pitch being the X component and Roll being the the Z component, offset from the origin.
Public methodStatic memberRotationYawPitchRoll(Double, Double, Double)
Form a rotation Matrix from Yaw (Y-Axis rotation), Pitch (X-Axis rotation) and Roll (Z-Axis rotation)
Public methodStatic memberRotationYawPitchRoll(Single, Single, Single)
Form a rotation Matrix from Yaw (Y-Axis rotation), Pitch (X-Axis rotation) and Roll (Z-Axis rotation)
Public methodStatic memberRotationYawPitchRoll(Double, Double, Double, Vector3)
Form a rotation Matrix from Yaw (Y-Axis rotation), Pitch (X-Axis rotation) and Roll (Z-Axis rotation), offset from the origin
Public methodStatic memberRotationYawPitchRollDegrees(Vector3)
Form a rotation Matrix from Yaw (Y-Axis rotation), Pitch (X-Axis rotation) and Roll (Z-Axis rotation) contained within the Vector3 with Yaw being the Y component, Pitch being the X component and Roll being the the Z component.
Public methodStatic memberRotationYawPitchRollDegrees(Vector3, Vector3)
Form a rotation Matrix from Yaw (Y-Axis rotation), Pitch (X-Axis rotation) and Roll (Z-Axis rotation) contained within the Vector3 with Yaw being the Y component, Pitch being the X component and Roll being the the Z component, offset from the origin.
Public methodStatic memberRotationYawPitchRollDegrees(Double, Double, Double)
Form a rotation Matrix from Yaw (Y-Axis rotation), Pitch (X-Axis rotation) and Roll (Z-Axis rotation)
Public methodStatic memberRotationYawPitchRollDegrees(Double, Double, Double, Vector3)
Form a rotation Matrix from Yaw (Y-Axis rotation), Pitch (X-Axis rotation) and Roll (Z-Axis rotation), offset from the origin
Public methodStatic memberRotationYDegrees(Double)
Form a rotation Matrix rotating about the Y-Axis
Public methodStatic memberRotationYDegrees(Double, Vector3)
Form a rotation Matrix rotating about the Y-Axis, offset from the origin
Public methodStatic memberRotationZ(Double)
Form a rotation Matrix rotating about the Z-Axis
Public methodStatic memberRotationZ(Single)
Form a rotation Matrix rotating about the Z-Axis
Public methodStatic memberRotationZ(Double, Vector3)
Form a rotation Matrix rotating about the Z-Axis, offset from the origin
Public methodStatic memberRotationZDegrees(Double)
Form a rotation Matrix rotating about the Z-Axis
Public methodStatic memberRotationZDegrees(Double, Vector3)
Form a rotation Matrix rotating about the Z-Axis, offset from the origin
Public methodStatic memberScaling(Double)
Form a scaling Matrix
Public methodStatic memberScaling(Vector3)
Form a scaling Matrix
Public methodStatic memberScaling(Double, Double, Double)
Form a scaling Matrix
Public methodStatic memberScaling(Single, Single, Single)
Form a scaling Matrix
Public methodStatic memberSubtract
Matrix subtraction
Public methodToString
Returns a string that represents the current Matrix.
(Overrides ValueTypeToString.)
Public methodTransform(Plane)
Transform Plane by this Matrix
Public methodTransform(Vector2)
Transforms a Vector2 by this Matrix
Public methodTransform(Vector3)
Transforms a Vector3 by this Matrix
Public methodTransform(Vector4)
Transforms a Vector4 by this Matrix
Public methodTransformCoordinate(Vector2)
Transform Vector2 coordinate by this Matrix
Public methodTransformCoordinate(Vector3)
Transform Vector3 coordinate by this Matrix
Public methodTransformNormal(Vector2)
Transform Vector2 normal by this Matrix
Public methodTransformNormal(Vector3)
Transform Vector3 normal by this Matrix
Public methodStatic memberTranslation(Vector3)
Form a translation Matrix
Public methodStatic memberTranslation(Double, Double, Double)
Form a translation Matrix
Public methodStatic memberTranslation(Single, Single, Single)
Form a translation Matrix
Public methodTranspose
Transpose this Matrix
Public methodStatic memberTranspose(Matrix)
Transpose given Matrix
Public methodStatic memberTransposeMatrix
Transpose given Matrix
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See Also