Microsoft.DirectX Namespace |
| Structure | Description | |
|---|---|---|
| Matrix | Defines a 4x4 matrix. A default constructed one is Zero. You are unlikely to ever directly construct one, you'd use one of the static methods returning a Matrix, e.g. RotationAxis(Vector3, Double) | |
| Plane | Defines a plane in three dimensions. A default constructed one is Empty. You are unlikely to ever directly construct one, you'd use one of the static methods returning a Plane, e.g. FromPointNormal(Vector3, Vector3) | |
| Quaternion | Defines a four dimensional mathematical Quaternion. A default constructed one is Zero. You are unlikely to ever directly construct one, you'd use one of the static methods returning a Quaternion, e.g. RotationAxis(Vector3, Double) | |
| Vector2 | Defines a two component vector. A default constructed one is Zero. | |
| Vector3 | Defines a three component vector. A default constructed one is Zero. | |
| Vector4 | Defines a four component vector. A default constructed one is Zero. |