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Microsoft.DirectX Namespace

The Microsoft.DirectX namespace contains structures for representing and manipulating objects in the 3D scene
Structures
  StructureDescription
Public structureMatrix

Defines a 4x4 matrix.

A default constructed one is Zero.

You are unlikely to ever directly construct one, you'd use one of the static methods returning a Matrix, e.g. RotationAxis(Vector3, Double)

Public structurePlane

Defines a plane in three dimensions.

A default constructed one is Empty.

You are unlikely to ever directly construct one, you'd use one of the static methods returning a Plane, e.g. FromPointNormal(Vector3, Vector3)

Public structureQuaternion

Defines a four dimensional mathematical Quaternion.

A default constructed one is Zero.

You are unlikely to ever directly construct one, you'd use one of the static methods returning a Quaternion, e.g. RotationAxis(Vector3, Double)

Public structureVector2

Defines a two component vector.

A default constructed one is Zero.

Public structureVector3

Defines a three component vector.

A default constructed one is Zero.

Public structureVector4

Defines a four component vector.

A default constructed one is Zero.