MatrixRotationYawPitchRoll Method (Vector3, Vector3) |
Form a rotation
Matrix from Yaw (Y-Axis rotation), Pitch (X-Axis rotation) and Roll (Z-Axis rotation)
contained within the
Vector3 with Yaw being the
Y component,
Pitch being the
X component and Roll being the the
Z component,
offset from the origin.
Namespace:
Microsoft.DirectX
Assembly:
Demo3D.Common (in Demo3D.Common.dll) Version: 15.0.2.11458
Syntax
RemarksEquivalent to
Matrix.Translation(-o) * Matrix.RotationYawPitchRoll(ypr) * Matrix.Translation(o)
See Also