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PhysicsEngineCollides Method (PhysicsGroup, PhysicsGroup, Boolean)

Specifies whether physics objects prescribing to groupA should collide with physics objects prescribing to groupB.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public void Collides(
	PhysicsGroup groupA,
	PhysicsGroup groupB,
	bool shouldCollide
)

Parameters

groupA
Type: Demo3D.VisualsPhysicsGroup
The first group.
groupB
Type: Demo3D.VisualsPhysicsGroup
The second group.
shouldCollide
Type: SystemBoolean
Whether physics objects prescribing to the first group should be tested for collisions against physics objects prescribing to the second group.
Remarks
This specifies a symmetric relationship so that specifying `Collides(A, B, true)` implies also that `Collides(B, A, true)`. It is not assumed that `Collides(A, A) = true` by default.
See Also