PhysicsEngineCollides Method (PhysicsBody, PhysicsBody) |
Whether the first physics object is tested for collisions against the second collision
object by virtue of their groups.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntaxpublic bool Collides(
PhysicsBody bodyA,
PhysicsBody bodyB
)
Parameters
- bodyA
- Type: Demo3D.VisualsPhysicsBody
The first physics body. - bodyB
- Type: Demo3D.VisualsPhysicsBody
The second physics body.
Return Value
Type:
BooleanTrue if the two physics bodies are tested against each other for collisions, false otherwise.
See Also