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PhysicsEngineCollides Method (PhysicsGroup, PhysicsGroup)

Whether physics objects prescribing to groupA should collide with physics objects prescribing to groupB.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public bool Collides(
	PhysicsGroup groupA,
	PhysicsGroup groupB
)

Parameters

groupA
Type: Demo3D.VisualsPhysicsGroup
The first group.
groupB
Type: Demo3D.VisualsPhysicsGroup
The second group.

Return Value

Type: Boolean
True if the two groups are tested against each other for collisions, false otherwise.
See Also