SceneVisual Properties |
The SceneVisual type exposes the following members.
| Name | Description | |
|---|---|---|
| AlignOffset | Add this as a world offset to any align operation using a control point or axis restricted drag of an object. This allows objects to be aligned to one another with an offset, e.g. 10mm or 1 inch below the top of another object. | |
| AllAspectKeys | (Inherited from CoreVisual.) | |
| AllAspects |
Returns all the aspects for this Visual.
(Inherited from CoreVisual.) | |
| AllConnectors | Gets all connectors. (Inherited from Visual.) | |
| AllowTeleportOnDefaultFloorInExport | When true allow teleporting on to the default floor in exported Raw3d files or web servers. | |
| AllowUndefinedFriction | If not set then a MissingFrictionCombination exception is thrown if two friction materials come into contact where there is no coefficient of friction defined for them in the document friction configuration matrix. | |
| AllowWaitOnMove | When true, allows scripting to wait for the OnMoved event. This is false by default to avoid performance degradation for visuals that move frequently.
<p>
Example scripting:
<pre>
sender.AllowWaitOnMove = true;
Wait( sender.OnMoved );
</pre> (Inherited from Visual.) | |
| AmbientLight | How objects appear when they are in shadow. | |
| AnalysisUpdateInterval | How often the Analysis spreadsheet should be updated if there are pending changes to it and it's visible (in seconds). | |
| Ancestors |
Return all ancestor visuals above this point in the Visual hierarchy.
(Inherited from Visual.) | |
| AngularVelocity |
The current angular velocity of the Visual in radians/second.
(Inherited from Visual.) | |
| AnimatorInProgress |
Determine if any animations are currently in progress for this Visual.
(Inherited from Visual.) | |
| App |
The global application object.
(Inherited from Visual.) | |
| AutoSize | Automatically resize the floor to fit what is on it. | |
| BatchOutput | Batches all output to the tag servers. Output generated by the model is batched over the course of a simulation step and passed to the tag servers at the end of each step. | |
| Billboard | If true, then the visual will always face the camera. This is useful for text that should always face the user, for example.
<p>
Note that the visual's Rotation property will be set automatically, and so will overwrite any updates made from scripting or from the property grid. (Inherited from Visual.) | |
| BillOfMaterialsCodeExpr | The catalog order code of the component as it appears in the bill of materials, e.g. "'XYZ-203-37.TZ1'". If this is blank there will be no entry in the bill of materials for this component. (Inherited from Visual.) | |
| BillOfMaterialsCostExpr | The cost of the component as it appears in the bill of materials, e.g. "1595.95". (Inherited from Visual.) | |
| BillOfMaterialsDescriptionExpr | The description of the component as it appears in the bill of materials, e.g. "Driven Roller Module". If this is blank there will be no entry in the bill of materials for this component. (Inherited from Visual.) | |
| BottomColor | The bottom color for the project backdrop color gradient. | |
| BoundingBox |
Get the bounding box of this visual including all its children.
(Inherited from Visual.) | |
| BoundingBoxExcludingChildren | (Overrides VisualBoundingBoxExcludingChildren.) | |
| BoundingSphere |
Get the bounding sphere of this visual, including its children.
(Inherited from Visual.) | |
| BoundingSphereExcludingChildren | (Overrides VisualBoundingSphereExcludingChildren.) | |
| Camera | The current state of the camera. Can be used to edit the FieldOfViewY for the current camera. | |
| Children |
Return the collection of child Visuals.
(Inherited from Visual.) | |
| ClientOwnerUsername | (Inherited from Visual.) | |
| ConnectAllowed | A list of visual Types that are allowed to connect to this visual. If empty, then all visuals are allowed to connect, provided they are not specified in the ConnectDisallowed list, and that the connector-specific rules also allow the connection.
<p>
See also:
<ul>
<li>Demo3D.Visuals.Visual.ConnectDisallowed
<li>Demo3D.Visuals.Connector.Allowed
<li>Demo3D.Visuals.Connector.Disallowed
</ul>
(Inherited from Visual.) | |
| ConnectDisallowed | A list of visual Types that are not allowed to connect to this visual. If a Type appears in both ConnectAllowed and ConnectDisallowed, then ConnectDisallowed takes priority and the connection is not allowed.
<p>
See also:
<ul>
<li>Demo3D.Visuals.Visual.ConnectAllowed
<li>Demo3D.Visuals.Connector.Allowed
<li>Demo3D.Visuals.Connector.Disallowed
</ul>
(Inherited from Visual.) | |
| ConnectOnInitialize | Whether to automatically connect to any tag servers when the document is initialized. | |
| ConnectOnLoad | Whether to automatically connect to any tag servers when the document is loaded. | |
| ConnectorPairs |
All pairs of connectors from this visual.
(Inherited from Visual.) | |
| ControlPointsAllowed | A white list of control points that should be shown and editable. (Inherited from Visual.) | |
| ControlPointsDisallowed | A black list of control points that should be hidden and not editable. (Inherited from Visual.) | |
| CurrentRoutingTarget |
The current destination for this visual (usually a load).
This can be used by equipment to decide which direction to transfer a load, or it can be ignored.
It is specific to the equipment processing the load.
(Inherited from Visual.) | |
| CurrentStation |
The Visual that the load is current at waiting to be ordered.
Any Visual can be a Station but LoadCreatorVisual the first station set when calling LoadCreatorVisual.OrderLoad().
This is normally set for loads.
(Inherited from Visual.) | |
| CurrentTransfer |
Information about the current transfer in progress for this visual using the Transfer Protocol.
This is normally set for loads.
(Inherited from Visual.) | |
| CustomProperties |
The collection of CustomProperty objects for this Visual.
(Inherited from Visual.) | |
| DefaultFloor | When a new visual is added it is added to this floor. If not set then new visuals are added directly to the scene. This doesn't apply to loads from a load creator. | |
| DeleteLoadsAfter | When a load hits the floor it will automatically be deleted after this number of seconds provided its 'Delete When Floor Hit' flag is set | |
| Descendants |
Return all visuals below this point in the Visual hierarchy .
(Inherited from Visual.) | |
| DescendantsDepthFirst |
Return all visuals below this point in the Visual hierarchy .
(Inherited from Visual.) | |
| Description |
A description of the Visual.
(Inherited from Visual.) | |
| DirectionArrowOffset | The global offset for conveyor direction arrows from their centers. This can be used to put all direction arrows to the side of conveyors so they aren't obscured by loads traveling on them. This is a positive or negative percentage value (of the individual conveyor widths). | |
| Document |
The document that this Visual belongs to.
(Inherited from Visual.) | |
| Draggable |
Whether the visual be dragged using the mouse.
(Inherited from Visual.) | |
| EventLogPath | A simple text based event log path for planar physics. If this is a non empty file path then all planar events will be logged to this file when the model is run. | |
| EventTimeStep | When processing events in realtime process all events that will occur in the time range from now to now plus this duration. This makes event processing more CPU friendly. The default is 1ms. | |
| FaceCount | (Overrides VisualFaceCount.) | |
| FaceCountDeep |
Number of faces in Mesh for Visual and all its children.
(Inherited from Visual.) | |
| FirstChild |
The first child visual of this visual, or null if this visual has no children.
(Inherited from Visual.) | |
| FixToParent | For a load or vehicle this will create a fixed joint between it and its parent unless there is another joint in the way. This should be true for creating composite loads or vehicles or false where there is just a logical connection to the parent, e.g. boxes in a tote. (Inherited from Visual.) | |
| FloorMaximumSize | The maximum size the floor can expand to in X or Z. | |
| FloorMinimumSize | Size of the floor in an empty model. | |
| FloorPhysicsEnabled | Whether physics should be enabled for the floor. Disabling this will allow rigid bodies to fall through the floor. | |
| FloorTextureName | The path name of the texture file for the scene floor. | |
| FloorTileSize | The width/length of the floor tile texture in model space. | |
| FloorY | The height of the scene floor. | |
| FogColor | The color to use for fogging. This represents the color that the scene will blend to at the rear of the scene. | |
| FogDensity | The rate with which the fog color will appear. A high number will fog the scene quickly and a low number gradually. | |
| FogEnabled | Enable the fogging for the scene. | |
| FrictionConfiguration | A matrix/table used to lookup friction coefficients from pairs of friction materials. The matrix/table is symmetric, so that the friction coefficient for material pair (a, b) is equal to the friction coefficient for material pair (b, a). It is possible to change the friction coefficients for pairs of friction materials. | |
| FrictionMaterial | The friction material for the scene floor. | |
| FullName |
The full name of this Visual, including the names of all Parent Visual separated by '.' characters.
(Inherited from Visual.) | |
| GeneratorOrder | The order that generators are given incremental initial seeds. This is optional but will ensure determinism of random number streams when additional streams are added later. | |
| GeneratorSeedIncrement | This is the increment to the InitialSeed that each individual random number generator is given OnInitialize. | |
| GeneratorType | The pseudo random number generator algorithm to use. This defaults to Mersenne Twister (MT19937). | |
| GridOrigin | The origin for the scene grid. | |
| GridTextureName | The path name of the texture file for the scene floor when in build mode. | |
| GridTileSize | The width/length of the grid tile texture in model space. | |
| HasChildren |
Determine if this Visual has any children or not.
(Inherited from Visual.) | |
| HasNextSibling |
Determine if this Visual has any siblings or not.
(Inherited from Visual.) | |
| HideAdvancedProperties | (Inherited from Visual.) | |
| Id |
A unique identifier for this Visual.
(Inherited from Visual.) | |
| IncludeChildContextMenus | When right clicking on the object should child objects menu items be included. Default is false. (Inherited from Visual.) | |
| InitialLocation |
The InitialLocation of the Visual in meters from the Origin of the Parent Visual.
(Inherited from Visual.) | |
| InitialMatrix |
The InitialLocation and InitialRotation in Matrix form.
(Inherited from Visual.) | |
| InitialParentOnReset | The parent that should be assigned upon reset. This is useful for vehicle-type components that should reset their position to a particular track section, for example. Note this is only applied if InitialPositionOnReset is set to True. (Inherited from Visual.) | |
| InitialPositionOnReset | Moves the visual back to its initial location and rotation when Reset is pressed. (Inherited from Visual.) | |
| InitialRotationDegrees |
The InitialRotation of the Visual in degrees relative to the Rotation of Parent Visual.
(Inherited from Visual.) | |
| InitialRotationMatrix |
The InitialRotation in Matrix form.
(Inherited from Visual.) | |
| InitialRotationRadians |
The InitialRotation of the Visual in radians relative to the Rotation of Parent Visual.
(Inherited from Visual.) | |
| InitialSeed | On load or reset the random number seed for the demonstration will be set to this number. Change this to produce a different demonstration. | |
| InitialWorldLocation |
The InitialLocation of this Visual and all its Parent Visuals in Matrix form.
(Inherited from Visual.) | |
| InitialWorldMatrix |
The InitialLocation and InitialRotation of this Visual and all its Parent Visuals in Matrix form.
(Inherited from Visual.) | |
| IsHttpListening | ||
| IsSimulationTransferInProgress | (Inherited from Visual.) | |
| IsStatic |
Can this visual change its Location/Rotation relative to its parent at runtime.
This is used to improve simulation and graphical performance
by analyzing what can and can't move during a model run.
(Inherited from Visual.) | |
| IsVisible |
Determines whether the Visual is currently visible given the state of layers, etc.
(Inherited from Visual.) | |
| IsWorldStatic |
Whether this visual and all its ancestor visuals are Static.
(Inherited from Visual.) | |
| Kinematic |
Whether the visual's body is kinematic.
(Inherited from Visual.) | |
| Layer | The layer for this object. If (As Parent) it inherits its layer from its parent, which may in turn inherit the layer from its parent, etc. (Inherited from Visual.) | |
| LoadsCollide | If set to true then collisions are detected between pairs of loads. Otherwise, if set to false, collisions are not detected between pairs of loads. If you don't need to detect collisions between loads then it is recommended to set this property to false in order to reduce the computational cost of the physics pipeline. | |
| Location |
The visual's X, Y, and Z coordinates relative to its parent.
(Inherited from Visual.) | |
| LocationX |
The visual's X coordinate relative to its parent.
(Inherited from Visual.) | |
| LocationY |
The visual's Y coordinate relative to its parent.
(Inherited from Visual.) | |
| LocationZ |
The visual's Z coordinate relative to its parent.
(Inherited from Visual.) | |
| Matrix |
The current matrix transform of the Visual local to its Parent Visual.
(Inherited from Visual.) | |
| MechanismsTimeStep | The discrete amount of time between advancing and solving mechanisms. | |
| MeshBoundingBox | (Overrides VisualMeshBoundingBox.) | |
| MeshBoundingSphere | (Overrides VisualMeshBoundingSphere.) | |
| MoveToEventsEnabled | If True, then MoveTo, TurnTo will issue events that indicate when the visual has started accelerating, cruising, decelerating and has stopped.
<p>
When enabled, the events are issued as OnAnimatorEvent. <p>An example function that will handle these events is:
<pre>
function Box_OnAnimatorEvent( sender : Visual, args : AnimatorEventArgs )
{
switch (args.EventType) {
case AnimatorEventType.Accelerate:
print("Accelerating");
break;
case AnimatorEventType.Cruise:
print("Cruising");
break;
case AnimatorEventType.Decelerate:
print("Decelerating");
break;
case AnimatorEventType.Stop:
print("Stopped");
break;
}
}
</pre>
(Inherited from Visual.) | |
| Name |
The name of the Visual.
(Inherited from Visual.) | |
| NativeObject |
The native C# scripting class instance for this visual
(Inherited from Visual.) | |
| NativeTypeName | The namespace and class name to instantiate for this Visual, e.g. Demo3D.Components.Component (in this case Demo3D.Components.dll will be loaded to try to find the class) (Inherited from Visual.) | |
| NewNameExpr | The string used to format the new name of this component if it is copied or added to the project from a catalog. The variable name "ID" will generate a unique number for that type of component in the current project. (Inherited from Visual.) | |
| NextSibling |
The next sibling of this visual, or null if this visual has no siblings.
(Inherited from Visual.) | |
| OnAfterParentPropertyUpdated | Occurs after a property of the parent visual is updated. (Inherited from Visual.) | |
| OnAfterPropertyUpdated | Occurs after a property of the visual is updated. (Inherited from Visual.) | |
| OnAfterSubscribedPropertyUpdated | Occurs after a property of a visual that has this visual in its PropertyUpdatedSubscribers list is updated. (Inherited from Visual.) | |
| OnAnimatorCompleted | Occurs when an animator completes. (Inherited from Visual.) | |
| OnAnimatorEvent | Occurs when the visual starts to accelerate, cruise, decelerate and stop during a MoveTo or TurnTo command. Note that this event will only be issued if MoveToEventsEnabled is set to True. (Inherited from Visual.) | |
| OnBeforeParentPropertyUpdated | Occurs before a property of the parent visual is updated. (Inherited from Visual.) | |
| OnBeforePropertyUpdated | Occurs before a property of the visual is updated. (Inherited from Visual.) | |
| OnChildAdded | (Overrides VisualOnChildAdded.) | |
| OnChildRemoved | (Overrides VisualOnChildRemoved.) | |
| OnClick | Occurs when the visual is clicked on in demonstration/navigation mode. (Inherited from Visual.) | |
| OnConnected | Occurs when this visual is connected to another visual (Inherited from Visual.) | |
| OnCustomPropertyRenamed | Occurs after a custom property of the visual is renamed. (Inherited from Visual.) | |
| OnCustomPropertyUpdated | Occurs after a custom property of the visual is updated. (Inherited from Visual.) | |
| OnDisconnected | Occurs when this visual is disconnected from another visual (Inherited from Visual.) | |
| OnDragEnd | Occurs when a visual has finished being dragged to a new location. (Inherited from Visual.) | |
| OnDragStart | Occurs when a visual is about to be dragged to a new location. (Inherited from Visual.) | |
| OnExperimentFinished | Occurs at the end of each experiment. This allows finalization of any data collection, for example. (Inherited from Visual.) | |
| OnExperimentPreInitialize | Occurs at the before each experiment starts running but after the current experiment row variables have been set. This allows initialization of the model to be done before OnInitialize has been called. (Inherited from Visual.) | |
| OnExperimentStarted | Occurs at the start of each experiment. This allows for initialization of any data collection, for example. (Inherited from Visual.) | |
| OnExportBindableItem | Occurs when Export is called from the Tag Browser. This allows custom information to be written about each tag in addition to the default data. (Inherited from Visual.) | |
| OnFloorHit | Occurs when a load first contacts the floor. | |
| OnInitialize | Occurs when Play is pressed at time 0. (Inherited from Visual.) | |
| OnKey | Occurs when a key is pressed or released and this visual is selected. (Inherited from Visual.) | |
| OnKeyPress | Occurs when a key is pressed and this visual is selected. (Inherited from Visual.) | |
| OnLoaded | Occurs when the document is first opened. | |
| OnMessage | Occurs when a message is sent from another visual's MessageListeners list. (Inherited from Visual.) | |
| OnMouseLeave | Occurs when the mouse moves away from the visual. (Inherited from Visual.) | |
| OnMouseMove | Occurs when the mouse moves over the visual. (Inherited from Visual.) | |
| OnMouseOver | Occurs when the mouse enters the visual. (Inherited from Visual.) | |
| OnMouseUp | Occurs when a mouse button is released after being pressed on the visual. (Inherited from Visual.) | |
| OnMoved | Occurs when a visual has moved or rotated. NOTE: For fast moving objects like loads this can be a performance hit. (Inherited from Visual.) | |
| OnMoveToCompleted | Occurs when a MoveTo or TurnTo has finished. (Inherited from Visual.) | |
| OnParentMoved | Occurs when a parent or parent's parent, etc. has moved or rotated. NOTE: For fast moving objects like loads this can be a performance hit. (Inherited from Visual.) | |
| OnParentUpdated | Occurs when the parent for the visual changes. (Inherited from Visual.) | |
| OnPreInitialize | Occurs before OnInitialize is called. The OnPreInitialize is called for every visual in one pass. Then a second pass calls OnInitialize for every visual. (Inherited from Visual.) | |
| OnRealtimeLag | Occurs if the document is running and falls behind by RealtimeLag or more. Useful for ensuring Controls Testing is in sync. | |
| OnRenderType | Occurs whenever the render status of a visual type is changed. This is usually in response to the user pressing one of the "Show X" buttons on the toolbar; for example, "Show Lights", "Show Support Stands", etc. (Inherited from Visual.) | |
| OnReset | Occurs when Reset is pressed. (Inherited from Visual.) | |
| OnShortcut | (Inherited from Visual.) | |
| OnShowDirections | Occurs when the status of the "Show Direction Arrows" configuration is changed. (Inherited from Visual.) | |
| OnStart | Occurs when the model starts running after initialize or after it has been stopped/paused. | |
| OnStop | Occurs when the model stops running. | |
| OnUnloaded | Occurs when the document is closed. | |
| OnVisualAdded | Occurs when a visual is added to the scene. | |
| OnVisualRemoved | Occurs when a visual is removed from the scene. | |
| OptimizeStaticVisuals | When true optimizes all static visuals when exporting Raw3d files or starting a web server. | |
| Parent |
The parent Visual for this Visual.
(Inherited from Visual.) | |
| PasteOffset | Add this to the location of the last pasted object. Can be used to replicate a conveyor or other object multiple times with equal spacing. | |
| PhysicsAutoDisableTimeStep | The length of time that a physics body must remain stationary before the physics engine will "sleep" the body. Physics engines put bodies into sleeping mode in order to avoid detecting collisions between two stationary objects and having to update their positions. This can improve the efficiency of the physics pipeline significantly. | |
| PhysicsCollisionMargin |
The default collision margin for physics collision geometry belonging to the visual's
PhysicsBody.
(Inherited from Visual.) | |
| PhysicsEnabled |
Whether the physics for the visual is enabled or not.
(Inherited from Visual.) | |
| PhysicsEngineType | The volumetric physics engine to use. PhysX can be the fastest and is the default. Bullet is more configurable but not always as fast. ODE can be used for backwards compatibility with older models. | |
| PhysicsGridSize | Obsolete | |
| PhysicsMaxIterations | Obsolete | |
| PhysicsMinIterations | Obsolete | |
| PhysicsMode |
The type of Physics being used; Volumetric, Planar or Linear. Setting this is ignored if the model is not in the Reset state or if the edition being run does not support the specified mode.
| |
| PhysicsNumBodyIterationScale | Obsolete | |
| PhysicsTimeStep | The discrete amount of time that the physics world is advanced during each iteration of the physics pipeline. This value may be decreased for greater physics realism, or to help prevent tunneling, at a performance cost. Please note that this value should be considered in tandem with the number of PhysicsIterations when targeting greater physics realism or performance. | |
| PropertyUpdatedSubscribers | Visuals that will be notified when any custom property on this visual is updated. Each visual will be notified via its "OnAfterSubscribedPropertyUpdated" script.
<p>
See also:
<ul>
<li>OnAfterSubscribedPropertyUpdated
</ul> (Inherited from Visual.) | |
| RealtimeLag | Call the OnRealtimeLag script if the running document gets this number of seconds or more behind real time. | |
| References | The paths to external .NET assemblies that are used in the project. These can be absolute paths or relative to the directory containing the Demo3D.exe file (usually C:\Program Files\Demo3D ...\). | |
| Reflectivity | The reflectivity of the material. 0 is non-reflective, 100 is a mirror. 10 is a good value for conveyor surfaces. | |
| RotationDegrees |
The rotation of the Visual (in degrees) relative to ts Parent Visual.
(Inherited from Visual.) | |
| RotationMatrix |
The rotation of this Visual relative to its Parent in Matrix form.
(Inherited from Visual.) | |
| RotationRadians |
The rotation of the Visual (in radians) relative to its Parent Visual.
(Inherited from Visual.) | |
| RotationXDegrees |
The X rotation of the Visual (in degrees) relative to its Parent Visual.
(Inherited from Visual.) | |
| RotationXRadians |
The X rotation of the Visual (in radians) relative to its Parent Visual.
(Inherited from Visual.) | |
| RotationYDegrees |
The Y rotation of the Visual (in degrees) relative to its Parent Visual.
(Inherited from Visual.) | |
| RotationYRadians |
The Y rotation of the Visual (in radians) relative to its Parent Visual.
(Inherited from Visual.) | |
| RotationZDegrees |
The Z rotation of the Visual (in degrees) relative to its Parent Visual.
(Inherited from Visual.) | |
| RotationZRadians |
The Z rotation of the Visual (in radians) relative to its Parent Visual.
(Inherited from Visual.) | |
| SelectParentWhenPicked | If this component is clicked on or is included in a selection rectangle then the parent is selected instead and its properties are shown instead. Once this is set the properties can only be changed from the Project Explorer Window. (Inherited from Visual.) | |
| ShowControlPoints |
Whether the control points for this visual should be rendered.
(Inherited from Visual.) | |
| ShowDefaultFloorInExport | When true show the default floor when exporting Raw3d files or starting a web server. | |
| ShowFloor | Turn on/off the drawing of the floor beneath the conveyor sections. | |
| ShowGrid | ||
| ShowSupports | Turn on/off the drawing of the conveyor support stands. | |
| SimpleProperties | Enter a non-empty name for each property that should be shown in the Simple Properties view. (Inherited from Visual.) | |
| SimulationFallingWarning | Warn if we fall more than SimulationTransferTolerance onto a conveyor | |
| SimulationLinearPathCount | A read-only report on the number of linear paths that are in use in the current linear physics simulation. | |
| SimulationOverlapTolerance | Maximum load overlap allowed in Simulation | |
| SimulationOverlapWarning | Warn if we get loads overlapping by more than SimulationOverlapTolerance in Simulation | |
| SimulationSensorTolerance | Maximum distance from a sensor that can trigger an OnBlocked or OnCleared event in Simulation | |
| SimulationTransferTolerance | Maximum gap allowed for automatic conveyor to conveyor transfer in Simulation | |
| StopOnError | Stop the model running if an Error is logged. | |
| SurfaceArea | (Overrides VisualSurfaceArea.) | |
| SurfaceAreaDeep |
Surface area of Visual and all its children.
(Inherited from Visual.) | |
| Tags | List of names that can be used to provide multiple categories of components in a catalog. The catalog can show only components with tag "Pallets", for example. (Inherited from Visual.) | |
| ToolTipExpr | The format string for the tooltip that appears for an object. (Inherited from Visual.) | |
| TopColor | The top color for the project backdrop color gradient. | |
| TopParent |
Get the top level visual, the one which has no parent.
(Inherited from Visual.) | |
| TransferState |
The current state of transfers in or out of this visual using the Transfer Protocol.
This is normally set for transfer enabled equipment (not loads).
(Inherited from Visual.) | |
| TransferStateEnabled |
Whether this visual supports the Transfer Protocol.
This is normally set for transfer enabled equipment (not loads).
(Inherited from Visual.) | |
| Type |
A type string for the Visual.
(Inherited from Visual.) | |
| UserData | A string that can be used to store any custom data about the visual. This is passed to the WebGL and VR renderers to be used in remote applications. (Inherited from Visual.) | |
| UserVars | A dictionary of user key value pairs that can be used to store any custom data about the visual. (Inherited from Visual.) | |
| VehiclesCollide | If set to true then collisions are detected between pairs of vehicles. Otherwise, if set to false, collisions are not detected between pairs of vehicles. If you don't need to detect collisions between vehicles then it is recommended to set this property to false in order to reduce the computational cost of the physics pipeline. | |
| Velocity |
The current linear velocity of the Visual in meters/second.
(Inherited from Visual.) | |
| VertexCount | (Overrides VisualVertexCount.) | |
| VertexCountDeep |
Number of vertices in Mesh for Visual and all its children.
(Inherited from Visual.) | |
| VisualAndAncestors |
Return all ancestor visuals above this point in the Visual hierarchy, including the Visual itself.
(Inherited from Visual.) | |
| VisualAndDescendants |
Return all visuals below this point in the Visual hierarchy including the Visual itself.
(Inherited from Visual.) | |
| Volume | (Overrides VisualVolume.) | |
| VolumeDeep |
Volume of Visual and all its children.
(Inherited from Visual.) | |
| WebServer | Configuration details for the Web server. The Web server allows external programs to interact with your model. | |
| WorldBoundingBox |
The world axis aligned bounding box of this Visual
including the bounding boxes of all the child visuals and their children.
(Inherited from Visual.) | |
| WorldBoundingBoxExcludingChildren |
The world axis aligned bounding box of this Visual only (excluding any children).
(Inherited from Visual.) | |
| WorldBoundingSphere |
Get the bounding sphere of this visual, including its children, in world space relative to the Scene.
(Inherited from Visual.) | |
| WorldBoundingSphereExcludingChildren |
Get the bounding sphere of this visual, excluding its children, in world space relative to the Scene.
(Inherited from Visual.) | |
| WorldLocation |
The visual's world X, Y, and Z coordinates relative to the Scene.
(Inherited from Visual.) | |
| WorldLocationX |
The visual's world X coordinate relative to the Scene.
(Inherited from Visual.) | |
| WorldLocationY |
The visual's world Y coordinate relative to the Scene.
(Inherited from Visual.) | |
| WorldLocationZ |
The visual's world Z coordinate relative to the Scene.
(Inherited from Visual.) | |
| WorldMatrix |
The Location and Rotation of this Visual in Matrix form.
(Inherited from Visual.) | |
| WorldRotationDegrees |
The world rotation of the Visual (in degrees) relative to the Scene.
(Inherited from Visual.) | |
| WorldRotationMatrix |
The rotation of this Visual relative to the Scene in Matrix form.
(Inherited from Visual.) | |
| WorldRotationRadians |
The world rotation of the Visual (in radians) relative to the Scene.
(Inherited from Visual.) | |
| WorldRotationXDegrees |
The world X rotation of the Visual (in degrees) relative to the Scene.
(Inherited from Visual.) | |
| WorldRotationXRadians |
The world X rotation of the Visual (in radians) relative to the Scene.
(Inherited from Visual.) | |
| WorldRotationYDegrees |
The world Y rotation of the Visual (in degrees) relative to the Scene.
(Inherited from Visual.) | |
| WorldRotationYRadians |
The world Y rotation of the Visual (in radians) relative to the Scene.
(Inherited from Visual.) | |
| WorldRotationZDegrees |
The world Z rotation of the Visual (in degrees) relative to the Scene.
(Inherited from Visual.) | |
| WorldRotationZRadians |
The world Z rotation of the Visual (in radians) relative to the Scene.
(Inherited from Visual.) | |
| WorldXAxis |
The world X-Axis for the visual
(Inherited from Visual.) | |
| WorldYAxis |
The world Y-Axis for the visual
(Inherited from Visual.) | |
| WorldZAxis |
The world Z-Axis for the visual
(Inherited from Visual.) |