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SceneVisualPhysicsEngineType Property

The volumetric physics engine to use. PhysX can be the fastest and is the default. Bullet is more configurable but not always as fast. ODE can be used for backwards compatibility with older models.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public PhysicsEngineEngineType PhysicsEngineType { get; set; }

Property Value

Type: PhysicsEngineEngineType
See Also