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SceneVisualPhysicsTimeStep Property

The discrete amount of time that the physics world is advanced during each iteration of the physics pipeline. This value may be decreased for greater physics realism, or to help prevent tunneling, at a performance cost. Please note that this value should be considered in tandem with the number of PhysicsIterations when targeting greater physics realism or performance.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public double PhysicsTimeStep { get; set; }

Property Value

Type: Double
See Also