PhysicsEngineCollide Method (PhysicsBody, PhysicsGroup, Boolean) |
Finds all physics bodies prescribed to the specified group that are
colliding with the specified body.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntaxpublic IList<PhysicsBody> Collide(
PhysicsBody body,
PhysicsGroup group,
bool updateAabbs
)
Parameters
- body
- Type: Demo3D.VisualsPhysicsBody
The physics body to check for collisions against. - group
- Type: Demo3D.VisualsPhysicsGroup
The group that any colliding physics bodies must be prescribed to. - updateAabbs
- Type: SystemBoolean
Whether to update the AABBs for all active bodies before finding collisions.
Return Value
Type:
IListPhysicsBodyList of physics bodies that are colliding with the specified body and that are prescribed to the specified group.
Remarks
This method looks for any bodies that are prescribed to the specified group and that
are colliding with the specified body. The usual group filtering is ignored.
See Also