PhysicsEngineCollide Method (BSphere, IListPhysicsGroup, Boolean) |
Finds all physics objects prescribed to any of the groups specified in the group list
that are intersecting the specified bounding sphere.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntaxpublic IList<PhysicsBody> Collide(
BSphere bounds,
IList<PhysicsGroup> groups,
bool updateAabbs
)
Parameters
- bounds
- Type: Demo3D.VisualsBSphere
The bounding sphere. - groups
- Type: System.Collections.GenericIListPhysicsGroup
The group list containing groups that the intersecting physics objects must be prescribed to one or more of. - updateAabbs
- Type: SystemBoolean
Whether to update the AABBs for all active bodies before finding collisions.
Return Value
Type:
IListPhysicsBodyList of physics objects that are intersecting with the specified bounding sphere and that are prescribed to one or more of the groups in the specified group list.
See Also