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PhysicsEngineCollide Method (BBox, PhysicsGroup, Boolean)

Finds all physics bodies prescribed to the specified group that are intersecting the specified bounding box.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public IList<PhysicsBody> Collide(
	BBox bounds,
	PhysicsGroup group,
	bool updateAabbs
)

Parameters

bounds
Type: Demo3D.VisualsBBox
The bounding box.
group
Type: Demo3D.VisualsPhysicsGroup
The group that any intersecting physics bodies must be prescribed to.
updateAabbs
Type: SystemBoolean
Whether to update the AABBs for all active bodies before finding collisions.

Return Value

Type: IListPhysicsBody
List of physics bodies that are intersecting with the specified bounding box and that are prescribed to the specified group.
See Also