TurntableConveyorBase Properties |
The TurntableConveyorBase type exposes the following members.
| Name | Description | |
|---|---|---|
| AllAspectKeys | (Inherited from CoreVisual.) | |
| AllAspects |
Returns all the aspects for this Visual.
(Inherited from CoreVisual.) | |
| AllConnectors | Gets all connectors. (Inherited from Visual.) | |
| AllowWaitOnMove | When true, allows scripting to wait for the OnMoved event. This is false by default to avoid performance degradation for visuals that move frequently.
<p>
Example scripting:
<pre>
sender.AllowWaitOnMove = true;
Wait( sender.OnMoved );
</pre> (Inherited from Visual.) | |
| Ancestors |
Return all ancestor visuals above this point in the Visual hierarchy.
(Inherited from Visual.) | |
| AngularVelocity |
The current angular velocity of the Visual in radians/second.
(Inherited from Visual.) | |
| AnimatorInProgress |
Determine if any animations are currently in progress for this Visual.
(Inherited from Visual.) | |
| App |
The global application object.
(Inherited from Visual.) | |
| BankAngle | This is the angle to rotate the conveyor along the direction of the conveyor. This can be used to produce nose overs or unders or baggage carousels. (Inherited from ConveyorVisual.) | |
| Billboard | If true, then the visual will always face the camera. This is useful for text that should always face the user, for example.
<p>
Note that the visual's Rotation property will be set automatically, and so will overwrite any updates made from scripting or from the property grid. (Inherited from Visual.) | |
| BillOfMaterialsCodeExpr | The catalog order code of the component as it appears in the bill of materials, e.g. "'XYZ-203-37.TZ1'". If this is blank there will be no entry in the bill of materials for this component. (Inherited from Visual.) | |
| BillOfMaterialsCostExpr | The cost of the component as it appears in the bill of materials, e.g. "1595.95". (Inherited from Visual.) | |
| BillOfMaterialsDescriptionExpr | The description of the component as it appears in the bill of materials, e.g. "Driven Roller Module". If this is blank there will be no entry in the bill of materials for this component. (Inherited from Visual.) | |
| BoundingBox |
Get the bounding box of this visual including all its children.
(Inherited from Visual.) | |
| BoundingBoxExcludingChildren | (Inherited from MeshObject.) | |
| BoundingSphere |
Get the bounding sphere of this visual, including its children.
(Inherited from Visual.) | |
| BoundingSphereExcludingChildren | (Inherited from MeshObject.) | |
| CastsShadow | Shows whether this object casts a shadow or not. Useful for large objects such as warehouses where the walls shouldn't cast shadows on the conveyors. (Inherited from MeshObject.) | |
| CenterDiameter | The diameter of the turntable elements, e.g. roller diameter. | |
| CenterLineColor | The color of the center line for a conveyor. Useful when using conveyors as vehicle tracks. (Inherited from ConveyorVisual.) | |
| CenterPhysicsEnabled | Whether the physics of the conveyor surface is enabled or not. Defaults to True. (Inherited from ConveyorVisual.) | |
| CenterVisible | Whether the graphics of the center of the conveyor are visible or not (e.g. rollers, belt, etc.). Defaults to True. (Inherited from ConveyorVisual.) | |
| Children |
Return the collection of child Visuals.
(Inherited from Visual.) | |
| ClientOwnerUsername | (Inherited from Visual.) | |
| Color |
The diffuse color of the first mesh material on the mesh object.
(Inherited from MeshObject.) | |
| Colors |
The diffuse colors of the all the mesh materials on the mesh object.
(Inherited from MeshObject.) | |
| ConnectAllowed | A list of visual Types that are allowed to connect to this visual. If empty, then all visuals are allowed to connect, provided they are not specified in the ConnectDisallowed list, and that the connector-specific rules also allow the connection.
<p>
See also:
<ul>
<li>Demo3D.Visuals.Visual.ConnectDisallowed
<li>Demo3D.Visuals.Connector.Allowed
<li>Demo3D.Visuals.Connector.Disallowed
</ul>
(Inherited from Visual.) | |
| ConnectDisallowed | A list of visual Types that are not allowed to connect to this visual. If a Type appears in both ConnectAllowed and ConnectDisallowed, then ConnectDisallowed takes priority and the connection is not allowed.
<p>
See also:
<ul>
<li>Demo3D.Visuals.Visual.ConnectAllowed
<li>Demo3D.Visuals.Connector.Allowed
<li>Demo3D.Visuals.Connector.Disallowed
</ul>
(Inherited from Visual.) | |
| ConnectorPairs |
All pairs of connectors from this visual.
(Inherited from Visual.) | |
| ControlPointsAllowed | A white list of control points that should be shown and editable. (Inherited from Visual.) | |
| ControlPointsDisallowed | A black list of control points that should be hidden and not editable. (Inherited from Visual.) | |
| ConveyorHeight | The distance from the floor to the top of the conveyor surface (top of roller or belt). (Inherited from ConveyorVisual.) | |
| CSGOperations | (Inherited from MeshObject.) | |
| CurrentRoutingTarget |
The current destination for this visual (usually a load).
This can be used by equipment to decide which direction to transfer a load, or it can be ignored.
It is specific to the equipment processing the load.
(Inherited from Visual.) | |
| CurrentStation |
The Visual that the load is current at waiting to be ordered.
Any Visual can be a Station but LoadCreatorVisual the first station set when calling LoadCreatorVisual.OrderLoad().
This is normally set for loads.
(Inherited from Visual.) | |
| CurrentTransfer |
Information about the current transfer in progress for this visual using the Transfer Protocol.
This is normally set for loads.
(Inherited from Visual.) | |
| CustomProperties |
The collection of CustomProperty objects for this Visual.
(Inherited from Visual.) | |
| Descendants |
Return all visuals below this point in the Visual hierarchy .
(Inherited from Visual.) | |
| DescendantsDepthFirst |
Return all visuals below this point in the Visual hierarchy .
(Inherited from Visual.) | |
| Description |
A description of the Visual.
(Inherited from Visual.) | |
| Document |
The document that this Visual belongs to.
(Inherited from Visual.) | |
| Draggable |
Whether the visual be dragged using the mouse.
(Inherited from Visual.) | |
| FaceCount |
Number of triangular faces in the mesh
(Inherited from MeshObject.) | |
| FaceCountDeep |
Number of faces in Mesh for Visual and all its children.
(Inherited from Visual.) | |
| FirstChild |
The first child visual of this visual, or null if this visual has no children.
(Inherited from Visual.) | |
| FixToParent | For a load or vehicle this will create a fixed joint between it and its parent unless there is another joint in the way. This should be true for creating composite loads or vehicles or false where there is just a logical connection to the parent, e.g. boxes in a tote. (Inherited from Visual.) | |
| FrictionMaterial | The name of the material to be use to determine the coefficient of friction when in contact with another friction material. (Inherited from ConveyorVisual.) | |
| FrictionMaterial2 | The name of the material to be use to determine the coefficient of anisotropic friction when in contact with another friction material. (Inherited from ConveyorVisual.) | |
| FullName |
The full name of this Visual, including the names of all Parent Visual separated by '.' characters.
(Inherited from Visual.) | |
| HasChildren |
Determine if this Visual has any children or not.
(Inherited from Visual.) | |
| HasNextSibling |
Determine if this Visual has any siblings or not.
(Inherited from Visual.) | |
| HideAdvancedProperties | (Inherited from Visual.) | |
| Id |
A unique identifier for this Visual.
(Inherited from Visual.) | |
| IncludeChildContextMenus | When right clicking on the object should child objects menu items be included. Default is false. (Inherited from Visual.) | |
| InitialLocation |
The InitialLocation of the Visual in meters from the Origin of the Parent Visual.
(Inherited from Visual.) | |
| InitialMatrix |
The InitialLocation and InitialRotation in Matrix form.
(Inherited from Visual.) | |
| InitialParentOnReset | The parent that should be assigned upon reset. This is useful for vehicle-type components that should reset their position to a particular track section, for example. Note this is only applied if InitialPositionOnReset is set to True. (Inherited from Visual.) | |
| InitialPositionOnReset | Moves the visual back to its initial location and rotation when Reset is pressed. (Inherited from Visual.) | |
| InitialRotationDegrees |
The InitialRotation of the Visual in degrees relative to the Rotation of Parent Visual.
(Inherited from Visual.) | |
| InitialRotationMatrix |
The InitialRotation in Matrix form.
(Inherited from Visual.) | |
| InitialRotationRadians |
The InitialRotation of the Visual in radians relative to the Rotation of Parent Visual.
(Inherited from Visual.) | |
| InitialWorldLocation |
The InitialLocation of this Visual and all its Parent Visuals in Matrix form.
(Inherited from Visual.) | |
| InitialWorldMatrix |
The InitialLocation and InitialRotation of this Visual and all its Parent Visuals in Matrix form.
(Inherited from Visual.) | |
| IsFloorVisual |
Is this visual a floor visual.
(Inherited from MeshObject.) | |
| IsMotorForwards | Whether the motor direction is forwards or not. (Inherited from ConveyorVisual.) | |
| IsMotorOn | Whether the motor is on or off. (Inherited from ConveyorVisual.) | |
| IsMotorOnForwards | (Inherited from ConveyorVisual.) | |
| IsMotorOnReverse | (Inherited from ConveyorVisual.) | |
| IsRotateMotorOn | Whether or not the turntable rotation motor is on. | |
| IsSimulationTransferInProgress | (Inherited from Visual.) | |
| IsStatic |
Can this visual change its Location/Rotation relative to its parent at runtime.
This is used to improve simulation and graphical performance
by analyzing what can and can't move during a model run.
(Inherited from Visual.) | |
| IsVisible |
There is a mesh and the properties are set to visible.
(Inherited from MeshObject.) | |
| IsWorldStatic |
Whether this visual and all its ancestor visuals are Static.
(Inherited from Visual.) | |
| Kinematic |
Whether the visual's body is kinematic.
(Inherited from Visual.) | |
| LastPulseDistance | (Inherited from ConveyorVisual.) | |
| Layer | The layer for this object. If (As Parent) it inherits its layer from its parent, which may in turn inherit the layer from its parent, etc. (Inherited from Visual.) | |
| LeftSide | Color, shape and dimensions of left profile. | |
| Length | The length of the conveyor surface. (Overrides ConveyorVisualLength.) | |
| Location |
The visual's X, Y, and Z coordinates relative to its parent.
(Inherited from Visual.) | |
| LocationX |
The visual's X coordinate relative to its parent.
(Inherited from Visual.) | |
| LocationY |
The visual's Y coordinate relative to its parent.
(Inherited from Visual.) | |
| LocationZ |
The visual's Z coordinate relative to its parent.
(Inherited from Visual.) | |
| Mass | The mass of the turntable to use when Kinematic is set to false. | |
| Matrix |
The current matrix transform of the Visual local to its Parent Visual.
(Inherited from Visual.) | |
| MeshBoundingBox | (Inherited from MeshObject.) | |
| MeshBoundingSphere | (Inherited from MeshObject.) | |
| Motor | The speed, direction and power status of the conveyor's motor. (Inherited from ConveyorVisual.) | |
| MotorDistance | (Inherited from ConveyorVisual.) | |
| MotorSpeed | The current speed of the motor. (Inherited from ConveyorVisual.) | |
| MotorVisual | If set then the motor for the specified conveyor is used to drive this conveyor as well. The direction arrow will disappear for this conveyor and only be shown for the other conveyor. (Inherited from ConveyorVisual.) | |
| MoveToEventsEnabled | If True, then MoveTo, TurnTo will issue events that indicate when the visual has started accelerating, cruising, decelerating and has stopped.
<p>
When enabled, the events are issued as OnAnimatorEvent. <p>An example function that will handle these events is:
<pre>
function Box_OnAnimatorEvent( sender : Visual, args : AnimatorEventArgs )
{
switch (args.EventType) {
case AnimatorEventType.Accelerate:
print("Accelerating");
break;
case AnimatorEventType.Cruise:
print("Cruising");
break;
case AnimatorEventType.Decelerate:
print("Decelerating");
break;
case AnimatorEventType.Stop:
print("Stopped");
break;
}
}
</pre>
(Inherited from Visual.) | |
| Name |
The name of the Visual.
(Inherited from Visual.) | |
| NativeObject |
The native C# scripting class instance for this visual
(Inherited from Visual.) | |
| NativeTypeName | The namespace and class name to instantiate for this Visual, e.g. Demo3D.Components.Component (in this case Demo3D.Components.dll will be loaded to try to find the class) (Inherited from Visual.) | |
| NewNameExpr | The string used to format the new name of this component if it is copied or added to the project from a catalog. The variable name "ID" will generate a unique number for that type of component in the current project. (Inherited from Visual.) | |
| Next |
Convenience properties for accessing attached conveyors.
(Inherited from ConveyorVisual.) | |
| NextSibling |
The next sibling of this visual, or null if this visual has no siblings.
(Inherited from Visual.) | |
| NotifyDistances | The list of distances at which to fire the OnNotifyDistance event. Once the distance is reached the event is fired at that distance is removed from the list. (Inherited from ConveyorVisual.) | |
| NotifySpeedChanges | The list of speed changes at which to fire the OnNotifySpeedChange event. (Inherited from ConveyorVisual.) | |
| NotifySpeeds | The list of speeds at which to fire the OnNotifySpeed event. (Inherited from ConveyorVisual.) | |
| NumSurfaceMaterials |
NOTE: This is a bodge for use with PropertyLinkedMaterials (which is also a bodge) - D-7826 / D-7112
(Inherited from ConveyorVisual.) | |
| OnAfterParentPropertyUpdated | Occurs after a property of the parent visual is updated. (Inherited from Visual.) | |
| OnAfterPropertyUpdated | Occurs after a property of the visual is updated. (Inherited from Visual.) | |
| OnAfterSubscribedPropertyUpdated | Occurs after a property of a visual that has this visual in its PropertyUpdatedSubscribers list is updated. (Inherited from Visual.) | |
| OnAnimatorCompleted | Occurs when an animator completes. (Inherited from Visual.) | |
| OnAnimatorEvent | Occurs when the visual starts to accelerate, cruise, decelerate and stop during a MoveTo or TurnTo command. Note that this event will only be issued if MoveToEventsEnabled is set to True. (Inherited from Visual.) | |
| OnBeforeParentPropertyUpdated | Occurs before a property of the parent visual is updated. (Inherited from Visual.) | |
| OnBeforePropertyUpdated | Occurs before a property of the visual is updated. (Inherited from Visual.) | |
| OnChildAdded | Occurs when a child is parented to this visual after the reparenting has been performed. (Inherited from Visual.) | |
| OnChildRemoved | Occurs when a child is unparented from this visual after the reparenting has been performed. (Inherited from Visual.) | |
| OnClick | Occurs when the visual is clicked on in demonstration/navigation mode. (Inherited from Visual.) | |
| OnConnected | Occurs when this visual is connected to another visual (Inherited from Visual.) | |
| OnCustomPropertyRenamed | Occurs after a custom property of the visual is renamed. (Inherited from Visual.) | |
| OnCustomPropertyUpdated | Occurs after a custom property of the visual is updated. (Inherited from Visual.) | |
| OnDisconnected | Occurs when this visual is disconnected from another visual (Inherited from Visual.) | |
| OnDragEnd | Occurs when a visual has finished being dragged to a new location. (Inherited from Visual.) | |
| OnDragStart | Occurs when a visual is about to be dragged to a new location. (Inherited from Visual.) | |
| OnExperimentFinished | Occurs at the end of each experiment. This allows finalization of any data collection, for example. (Inherited from Visual.) | |
| OnExperimentPreInitialize | Occurs at the before each experiment starts running but after the current experiment row variables have been set. This allows initialization of the model to be done before OnInitialize has been called. (Inherited from Visual.) | |
| OnExperimentStarted | Occurs at the start of each experiment. This allows for initialization of any data collection, for example. (Inherited from Visual.) | |
| OnExportBindableItem | Occurs when Export is called from the Tag Browser. This allows custom information to be written about each tag in addition to the default data. (Inherited from Visual.) | |
| OnInitialize | Occurs when Play is pressed at time 0. (Inherited from Visual.) | |
| OnKey | Occurs when a key is pressed or released and this visual is selected. (Inherited from Visual.) | |
| OnKeyPress | Occurs when a key is pressed and this visual is selected. (Inherited from Visual.) | |
| OnLoaded | Occurs when the document is loaded. (Inherited from Visual.) | |
| OnMessage | Occurs when a message is sent from another visual's MessageListeners list. (Inherited from Visual.) | |
| OnMotorOff | Occurs when the conveyor motor is turned off. This allows a single point where the motors for multiple sub-assemblies can be turned off as well. (Inherited from ConveyorVisual.) | |
| OnMotorOn | Occurs when the conveyor motor is turned on. This allows a single point where the motors for multiple sub-assemblies can be turned on as well. (Inherited from ConveyorVisual.) | |
| OnMouseLeave | Occurs when the mouse moves away from the visual. (Inherited from Visual.) | |
| OnMouseMove | Occurs when the mouse moves over the visual. (Inherited from Visual.) | |
| OnMouseOver | Occurs when the mouse enters the visual. (Inherited from Visual.) | |
| OnMouseUp | Occurs when a mouse button is released after being pressed on the visual. (Inherited from Visual.) | |
| OnMoved | Occurs when a visual has moved or rotated. NOTE: For fast moving objects like loads this can be a performance hit. (Inherited from Visual.) | |
| OnMoveToCompleted | Occurs when a MoveTo or TurnTo has finished. (Inherited from Visual.) | |
| OnNotifyDistance | Occurs when the conveyor has traveled the distance indicated by the next entry in the NotifyDistances list. (Inherited from ConveyorVisual.) | |
| OnNotifyMovementStatus | Occurs whenever the characterization of the motor's movement changes. (Inherited from ConveyorVisual.) | |
| OnNotifySpeed | Occurs whenever the conveyor attains certain speeds entered in the NotifySpeeds list. (Inherited from ConveyorVisual.) | |
| OnNotifySpeedChange | Occurs whenever the conveyor's speed changes by the magnitudes entered in the NotifySpeedChanges list. (Inherited from ConveyorVisual.) | |
| OnParentMoved | Occurs when a parent or parent's parent, etc. has moved or rotated. NOTE: For fast moving objects like loads this can be a performance hit. (Inherited from Visual.) | |
| OnParentUpdated | Occurs when the parent for the visual changes. (Inherited from Visual.) | |
| OnPreInitialize | Occurs before OnInitialize is called. The OnPreInitialize is called for every visual in one pass. Then a second pass calls OnInitialize for every visual. (Inherited from Visual.) | |
| OnProcessContact | Occurs when processing volumetric physics contact points. Arguments are the sender, the load visual and the contact details (of type ContactInfo). Implementing this handler can severely impact performance. (Inherited from ConveyorVisual.) | |
| OnRenderType | Occurs whenever the render status of a visual type is changed. This is usually in response to the user pressing one of the "Show X" buttons on the toolbar; for example, "Show Lights", "Show Support Stands", etc. (Inherited from Visual.) | |
| OnReportCollisionImpulse | Reports collision impulses. Reporting of impulses must be enabled on the Scene. Implementing this handler can severely impact performance. (Inherited from ConveyorVisual.) | |
| OnReset | Occurs when Reset is pressed. (Inherited from Visual.) | |
| OnShortcut | (Inherited from Visual.) | |
| OnShowDirections | Occurs when the status of the "Show Direction Arrows" configuration is changed. (Inherited from Visual.) | |
| OnSimulationTransfer | Called in linear physics when a load is able to transfer from one conveyor to another. This allows custom control over how the transfer appears and how long it takes. (Inherited from ConveyorVisual.) | |
| OnUnloaded | Occurs when the document is unloaded (Inherited from Visual.) | |
| OnVisualAdded | Occurs when this visual is added to the model. The scene's "OnVisualAdded" is also called for each visual that is added. (Inherited from Visual.) | |
| OnVisualRemoved | Occurs when this visual is removed from the model. The scene's "OnVisualRemoved" script is also called whenever any visual is removed. (Inherited from Visual.) | |
| OverrideShowEndSupport | If True will set ShowEndSupport True or False when the end connector is connected to another conveyor or not. It defaults to True. (Inherited from ConveyorVisual.) | |
| Parent |
The parent Visual for this Visual.
(Inherited from Visual.) | |
| PhysicsCollisionMargin |
The default collision margin for physics collision geometry belonging to the visual's
PhysicsBody.
(Inherited from Visual.) | |
| PhysicsEnabled |
Whether the physics for the visual is enabled or not.
(Inherited from Visual.) | |
| Position | The rotational position of the turntable. | |
| Prev | (Inherited from ConveyorVisual.) | |
| PropertyUpdatedSubscribers | Visuals that will be notified when any custom property on this visual is updated. Each visual will be notified via its "OnAfterSubscribedPropertyUpdated" script.
<p>
See also:
<ul>
<li>OnAfterSubscribedPropertyUpdated
</ul> (Inherited from Visual.) | |
| PulseCount | The number of pulses that the conveyor motor has counted so far. The conveyor DistanceTravelled/PulseDistance. (Inherited from ConveyorVisual.) | |
| PulseDistance | How far the conveyor should travel before emitting a pulse. (Inherited from ConveyorVisual.) | |
| PulseEnabled | Are pulses enabled for this conveyor. (Inherited from ConveyorVisual.) | |
| PulseGenerationMode | The mode through which pulses should be generated. (Inherited from ConveyorVisual.) | |
| PulseHighRatio | How long during a pulse should the signal remain high. This is a number from 0 to 1. (Inherited from ConveyorVisual.) | |
| PulseState | The current state of the pulse for the conveyor motor. (Inherited from ConveyorVisual.) | |
| RightSide | Color, shape and dimensions of right profile. | |
| Rotate90Duration | How many seconds it takes to rotate 90 degrees. | |
| RotateAcceleration | The acceleration in degrees per second per second that the turntable will turn with. | |
| RotateAxis | The axis about which the turntable rotates. | |
| RotateCenter | The origin of the turntable rotation. | |
| RotateDirection | The direction the turntable will turn when the motor is turned on (Clockwise or Anticlockwise). | |
| RotateMotorSpeed | The speed of the turntable rotation motor. | |
| RotateSpeed | The speed in degrees per second that the turntable will turn with. | |
| RotateStopsEnabled | The turntable will stop when it reaches the target if this is true, otherwise it will keep turning until the motor is switched off. | |
| RotationDegrees |
The rotation of the Visual (in degrees) relative to ts Parent Visual.
(Inherited from Visual.) | |
| RotationMatrix |
The rotation of this Visual relative to its Parent in Matrix form.
(Inherited from Visual.) | |
| RotationRadians |
The rotation of the Visual (in radians) relative to its Parent Visual.
(Inherited from Visual.) | |
| RotationXDegrees |
The X rotation of the Visual (in degrees) relative to its Parent Visual.
(Inherited from Visual.) | |
| RotationXRadians |
The X rotation of the Visual (in radians) relative to its Parent Visual.
(Inherited from Visual.) | |
| RotationYDegrees |
The Y rotation of the Visual (in degrees) relative to its Parent Visual.
(Inherited from Visual.) | |
| RotationYRadians |
The Y rotation of the Visual (in radians) relative to its Parent Visual.
(Inherited from Visual.) | |
| RotationZDegrees |
The Z rotation of the Visual (in degrees) relative to its Parent Visual.
(Inherited from Visual.) | |
| RotationZRadians |
The Z rotation of the Visual (in radians) relative to its Parent Visual.
(Inherited from Visual.) | |
| SelectParentWhenPicked | If this component is clicked on or is included in a selection rectangle then the parent is selected instead and its properties are shown instead. Once this is set the properties can only be changed from the Project Explorer Window. (Inherited from Visual.) | |
| ShowCenterLine | Shows a center line for a conveyor even if the conveyor itself doesn't show anything. Useful when using conveyors as vehicle tracks. (Inherited from ConveyorVisual.) | |
| ShowEndSupport | Whether the end support is shown or not. (Inherited from ConveyorVisual.) | |
| ShowGuard | When true show the guard at the ends of a turntable. | |
| ShowMotorArrow | Whether to show an arrow indicating the direction of the motor. (Inherited from ConveyorVisual.) | |
| ShowMotorVisualArrow | Whether to show an arrow indicating the direction of the motor - Only applicable when the conveyor has a Motor Visual. (Inherited from ConveyorVisual.) | |
| ShowStartSupport | Whether the start support is shown or not. (Inherited from ConveyorVisual.) | |
| SimpleProperties | Enter a non-empty name for each property that should be shown in the Simple Properties view. (Inherited from Visual.) | |
| SimulationCenterOffset | In linear and planar physics, this is the offset from the center that the load should travel down. This is only applied in PlanarPhysics if SimulationCenterSnap is true. (Inherited from ConveyorVisual.) | |
| SimulationCenterSnap | In planar physics, this states whether the load should snap to the center of the conveyor when the load arrives at that conveyor. (Inherited from ConveyorVisual.) | |
| SimulationPreferredPhysicsMode | The preferred physics mode to be used for this conveyor. The default is linear but if this isn't support by the edition it will default back to planar physics. The document level physics mode sets the overall default. Volumetric will override everything. Planar will override everything except for where the preference is for Volumetric. (Inherited from ConveyorVisual.) | |
| SimulationRotationSnap | In linear and planar physics, this states whether the load rotation should snap to orient it with the conveyor direction when the load arrives at that conveyor. (Inherited from ConveyorVisual.) | |
| SimulationStatic | (Inherited from ConveyorVisual.) | |
| SurfaceArea |
Surface area of shape - for certain shapes (e.g. box, sphere, cylinder) this is overridden and it is accurate
Otherwise it is the surface area of the triangular faces in the mesh. This requires a "closed" mesh, that the
mesh does not have both front and back faces, and any overlap in the mesh will be counted multiple times.
(Inherited from MeshObject.) | |
| SurfaceAreaDeep |
Surface area of Visual and all its children.
(Inherited from Visual.) | |
| SurfaceMaterial | The color and texture of the surface of the conveyor (belt, roller or chain). This texture moves with the surface on the conveyor at the motor speed. (Inherited from ConveyorVisual.) | |
| SurfaceSideMaterial | The color and texture of the sides or end of the conveyor (belt, roller or chain). (Inherited from ConveyorVisual.) | |
| SurfaceTileLength | If 0 then the tiles long are based on the conveyor width, keeping the texture square. If greater than 0 then this is the distance along the conveyor that the surface texture should be shown until it repeats. (Inherited from ConveyorVisual.) | |
| SurfaceTilesLong | If 0 then the tiles long are based on the conveyor width, keeping the texture square. Use a number greater than 0 to specify the exact number of times the surface material texture should repeat along the length of the conveyor surface. (Inherited from ConveyorVisual.) | |
| SurfaceTilesWide | The number of times to repeat the surface material texture along the width of the conveyor surface. This defaults to 1. (Inherited from ConveyorVisual.) | |
| SurfaceTileWidth | If 0 then the tiles long are based on the conveyor width, keeping the texture square. If greater than 0 then this is the distance along the width of the conveyor that the surface texture should be shown until it repeats. (Inherited from ConveyorVisual.) | |
| Tags | List of names that can be used to provide multiple categories of components in a catalog. The catalog can show only components with tag "Pallets", for example. (Inherited from Visual.) | |
| TargetPosition | The target position (angle) that the turntable is attempting to turn to. | |
| ToolTipExpr | The format string for the tooltip that appears for an object. (Inherited from Visual.) | |
| TopParent |
Get the top level visual, the one which has no parent.
(Inherited from Visual.) | |
| TransferState |
The current state of transfers in or out of this visual using the Transfer Protocol.
This is normally set for transfer enabled equipment (not loads).
(Inherited from Visual.) | |
| TransferStateEnabled |
Whether this visual supports the Transfer Protocol.
This is normally set for transfer enabled equipment (not loads).
(Inherited from Visual.) | |
| Type |
A type string for the Visual.
(Inherited from Visual.) | |
| UseFrictionMaterial2 | Whether to enable anisotropic friction or not. Defaults to False. An example usage of this is with a gravity roller where FrictionMaterial has a very low coefficient of friction and FrictionMaterial2 is something like Steel to represent a spinning roller. (Inherited from ConveyorVisual.) | |
| UserData | A string that can be used to store any custom data about the visual. This is passed to the WebGL and VR renderers to be used in remote applications. (Inherited from Visual.) | |
| UserVars | A dictionary of user key value pairs that can be used to store any custom data about the visual. (Inherited from Visual.) | |
| Velocity |
The current linear velocity of the Visual in meters/second.
(Inherited from Visual.) | |
| VertexCount |
Number of vertices in the mesh
(Inherited from MeshObject.) | |
| VertexCountDeep |
Number of vertices in Mesh for Visual and all its children.
(Inherited from Visual.) | |
| Visible | Indicates if the built-in visual is drawn. If not visible, the component will still operate as normal, allowing it to be grouped with an imported graphic for custom component types. (Inherited from MeshObject.) | |
| VisibleFrom | The object becomes visible when it's center is this distance from the camera or greater. The default is 0. Useful for level of detail control. (Inherited from MeshObject.) | |
| VisibleTo | The object becomes invisible when it's center is this distance from the camera or greater. The default is Infinity. Useful for level of detail control, such as hiding small objects like bolts when they get far from the camera. (Inherited from MeshObject.) | |
| VisualAndAncestors |
Return all ancestor visuals above this point in the Visual hierarchy, including the Visual itself.
(Inherited from Visual.) | |
| VisualAndDescendants |
Return all visuals below this point in the Visual hierarchy including the Visual itself.
(Inherited from Visual.) | |
| Volume |
Volume of material in shape - for certain shapes (e.g. box, sphere, cylinder) this is overridden and it is accurate
Otherwise it is the volume enclosed by the triangular faces in the mesh. This requires a "closed" mesh, that the
mesh does not have both front and back faces, and any overlap in the mesh will be counted multiple times.
(Inherited from MeshObject.) | |
| VolumeDeep |
Volume of Visual and all its children.
(Inherited from Visual.) | |
| Width | The width of the conveyor surface (roller width or belt width) (Overrides ConveyorVisualWidth.) | |
| WorldBoundingBox |
The world axis aligned bounding box of this Visual
including the bounding boxes of all the child visuals and their children.
(Inherited from Visual.) | |
| WorldBoundingBoxExcludingChildren |
The world axis aligned bounding box of this Visual only (excluding any children).
(Inherited from Visual.) | |
| WorldBoundingSphere |
Get the bounding sphere of this visual, including its children, in world space relative to the Scene.
(Inherited from Visual.) | |
| WorldBoundingSphereExcludingChildren |
Get the bounding sphere of this visual, excluding its children, in world space relative to the Scene.
(Inherited from Visual.) | |
| WorldLocation |
The visual's world X, Y, and Z coordinates relative to the Scene.
(Inherited from Visual.) | |
| WorldLocationX |
The visual's world X coordinate relative to the Scene.
(Inherited from Visual.) | |
| WorldLocationY |
The visual's world Y coordinate relative to the Scene.
(Inherited from Visual.) | |
| WorldLocationZ |
The visual's world Z coordinate relative to the Scene.
(Inherited from Visual.) | |
| WorldMatrix |
The Location and Rotation of this Visual in Matrix form.
(Inherited from Visual.) | |
| WorldMinimumY | (Inherited from MeshObject.) | |
| WorldRotationDegrees |
The world rotation of the Visual (in degrees) relative to the Scene.
(Inherited from Visual.) | |
| WorldRotationMatrix |
The rotation of this Visual relative to the Scene in Matrix form.
(Inherited from Visual.) | |
| WorldRotationRadians |
The world rotation of the Visual (in radians) relative to the Scene.
(Inherited from Visual.) | |
| WorldRotationXDegrees |
The world X rotation of the Visual (in degrees) relative to the Scene.
(Inherited from Visual.) | |
| WorldRotationXRadians |
The world X rotation of the Visual (in radians) relative to the Scene.
(Inherited from Visual.) | |
| WorldRotationYDegrees |
The world Y rotation of the Visual (in degrees) relative to the Scene.
(Inherited from Visual.) | |
| WorldRotationYRadians |
The world Y rotation of the Visual (in radians) relative to the Scene.
(Inherited from Visual.) | |
| WorldRotationZDegrees |
The world Z rotation of the Visual (in degrees) relative to the Scene.
(Inherited from Visual.) | |
| WorldRotationZRadians |
The world Z rotation of the Visual (in radians) relative to the Scene.
(Inherited from Visual.) | |
| WorldXAxis |
The world X-Axis for the visual
(Inherited from Visual.) | |
| WorldYAxis |
The world Y-Axis for the visual
(Inherited from Visual.) | |
| WorldZAxis |
The world Z-Axis for the visual
(Inherited from Visual.) |