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MeshObjectVisibleTo Property

The object becomes invisible when it's center is this distance from the camera or greater. The default is Infinity. Useful for level of detail control, such as hiding small objects like bolts when they get far from the camera.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public double VisibleTo { get; set; }

Property Value

Type: Double
See Also