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PhysicsEngine Properties

The PhysicsEngine type exposes the following members.

Properties
  NameDescription
Public propertyCallbacksCount
The total number of ProcessContact calls made following the collision detection phase.
Public propertyCCD
Whether Continuous Collision Detection should be performed.
Public propertyContactsCount
The total number of contact points generated in the collision detection phase.
Public propertyConveyorsGroup
The collision group for conveyors.
Public propertyDeflectorsGroup
The collision group for deflectors.
Public propertyDiagnosticSensorsGroup
The collision group for diagnostic sensors.
Public propertyEngineCollisionDetectionTime
Public propertyEngineNativeCollisionDetectionTime
Public propertyEngineProcessingTime
Public propertyEngineSolverTime
Public propertyFloorsGroup
The collision group for floors.
Public propertyLoadsGroup
The collision group for loads.
Public propertyNoneGroup
The special "None" collision group.
Public propertyPhysicsStepSubscribed
Whether anything has subscribed to receive physics step notifications.
Public propertyProcessCollisionsSingleThreaded
Whether to process collisions received from the physics engine in the simulation thread.
Public propertyProcessCollisionsTime
Public propertyRandomSeed
The random seed for the physics engine.
Public propertyRenderBodyProperties
Whether to render important properties for each rigid body.
Public propertyRenderBoundingBoxes
Whether to render axis aligned bounding boxes for the physics bodies.
Public propertyRenderPhysics
Whether to render the physics geometry and contact points for debugging purposes.
Public propertySensorsGroup
The collision group for sensors.
Public propertySimulationGroup
The collision group for planar physics.
Public propertySleepingTime
The time that a rigid body must be idle, according to the rigid body's LinearSleepingThreshold and AngularSleepingThreshold values, before it is allowed to enter the sleeping state.
Public propertySolverIterations
Number of iterations to use when solving constraints in the dynamics response phase.
Public propertyStopBladesGroup
The collision group for stop blades.
Public propertyTicks
Counter incremented every time AdvanceTime(Boolean, Double) is called, and reset to zero on Reset.
Remarks
Can be used to notice in other code if a new physics step has been started, allowing per-physics step caches to be implemented.
Public propertyTime
The current simulation time.
Public propertyVehiclesGroup
The collision group for vehicles.
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