PhysicsEngine Properties |
The PhysicsEngine type exposes the following members.
| Name | Description | |
|---|---|---|
| CallbacksCount |
The total number of ProcessContact calls made following the collision detection phase.
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| CCD |
Whether Continuous Collision Detection should be performed.
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| ContactsCount |
The total number of contact points generated in the collision detection phase.
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| ConveyorsGroup |
The collision group for conveyors.
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| DeflectorsGroup |
The collision group for deflectors.
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| DiagnosticSensorsGroup |
The collision group for diagnostic sensors.
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| EngineCollisionDetectionTime | ||
| EngineNativeCollisionDetectionTime | ||
| EngineProcessingTime | ||
| EngineSolverTime | ||
| FloorsGroup |
The collision group for floors.
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| LoadsGroup |
The collision group for loads.
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| NoneGroup |
The special "None" collision group.
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| PhysicsStepSubscribed |
Whether anything has subscribed to receive physics step notifications.
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| ProcessCollisionsSingleThreaded |
Whether to process collisions received from the physics engine in the simulation thread.
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| ProcessCollisionsTime | ||
| RandomSeed |
The random seed for the physics engine.
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| RenderBodyProperties |
Whether to render important properties for each rigid body.
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| RenderBoundingBoxes |
Whether to render axis aligned bounding boxes for the physics bodies.
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| RenderPhysics |
Whether to render the physics geometry and contact points for debugging purposes.
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| SensorsGroup |
The collision group for sensors.
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| SimulationGroup |
The collision group for planar physics.
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| SleepingTime |
The time that a rigid body must be idle, according to the rigid body's
LinearSleepingThreshold and
AngularSleepingThreshold values, before it is allowed to
enter the sleeping state.
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| SolverIterations |
Number of iterations to use when solving constraints in the dynamics response phase.
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| StopBladesGroup |
The collision group for stop blades.
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| Ticks |
Counter incremented every time AdvanceTime(Boolean, Double) is called, and reset to zero on Reset.
Can be used to notice in other code if a new physics step has been started,
allowing per-physics step caches to be implemented.
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| Time |
The current simulation time.
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| VehiclesGroup |
The collision group for vehicles.
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