PhysicsEngineTicks Property |
Counter incremented every time
AdvanceTime(Boolean, Double) is called, and reset to zero on
Reset.
Remarks
Can be used to notice in other code if a new physics step has been started,
allowing per-physics step caches to be implemented.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntaxpublic ulong Ticks { get; }Property Value
Type:
UInt64
See Also