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PhysicsEngineSleepingTime Property

The time that a rigid body must be idle, according to the rigid body's LinearSleepingThreshold and AngularSleepingThreshold values, before it is allowed to enter the sleeping state.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public double SleepingTime { get; set; }

Property Value

Type: Double
See Also