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PhysicsObjectFrictionMaterial Property

'Visual Only' is just the graphics. 'Load' will be available to load creators and be affected by gravity. 'Vehicle' is like a load but isn't transient and remains in the scene after a Reset. 'Deflector' is fixed in space and will deflect other objects. 'Sensor' is fixed in space but will fire scripts when other objects come into contact with it.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public FrictionMaterialReference FrictionMaterial { get; set; }

Property Value

Type: FrictionMaterialReference
See Also