QuaternionSlerp Method (Quaternion, Quaternion, Single) |
This is most commonly used to find an intermediate rotation between a start and an end rotation. When t = 0 returns a. When t = 1 returns b. When t = 0.5 returns a rotation "midway" between a and b.
Namespace: Microsoft.DirectX
public static Quaternion Slerp( Quaternion a, Quaternion b, float t )