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QuaternionSlerp Method (Quaternion, Quaternion, Double)

Spherical interpolation between two Quaternions

This is most commonly used to find an intermediate rotation between between a start and an end rotation. When t = 0 returns a. When t = 1 returns b. When t = 0.5 returns a rotation "midway" between a and b.

Namespace:  Microsoft.DirectX
Assembly:  Demo3D.Common (in Demo3D.Common.dll) Version: 15.0.2.11458
Syntax
See Also