PhysicsEngineCreateFixedJoint Method (PhysicsRigidBody, PhysicsRigidBody) |
Creates a fixed joint in the physics world that constrains the two specified rigid
bodies to maintain their current positions and orientations relative to each other.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
Remarks
It is advisable to use a compound geometric collision shape instead of a fixed joint
where possible.
See Also