PhysicsEngineCreateFixedJoint Method (PhysicsRigidBody) |
Creates a fixed joint in the physics world that constrains the specified rigid body
to maintain its current position and orientation in the physics world.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
Remarks
It is advisable to use a kinematic body instead of a fixed joint where possible.
See Also