Class to interpolate between a start Matrix and an end Matrix.
Inheritance Hierarchy
Namespace:
Demo3D.Common
Assembly:
Demo3D.Common (in Demo3D.Common.dll) Version: 15.0.2.11458
Syntaxpublic class MatrixInterpolator
The MatrixInterpolator type exposes the following members.
Constructors
Properties
Methods|
| Name | Description |
|---|
 | Interpolate(Double) |
Return the interpolated matrix "between" From and To based the 0..1 interval.
|
 | Interpolate(Single) |
Return the interpolated matrix "between" From and To based the 0..1 interval.
|
 | Interpolate(Double, Double) |
Return the interpolated matrix "between" From and To based on the 0..1 components of the
translation/scale and rotation.
|
 | Interpolate(Single, Single) |
Return the interpolated matrix "between" From and To based on the 0..1 components of the
translation/scale and rotation.
|
 | Interpolate(Double, Double, Double) |
Return the interpolated matrix "between" From and To based on the 0..1 components of the
translation, rotation, and scale.
|
 | Interpolate(Single, Single, Single) |
Return the interpolated matrix "between" From and To based on the 0..1 components of the
translation, rotation, and scale.
|
 | InterpolateNoSnap(Double) |
Return the interpolated matrix "between" From and To based the 0..1 interval.
|
 | InterpolateNoSnap(Single) |
Return the interpolated matrix "between" From and To based the 0..1 interval.
|
 | InterpolateNoSnap(Double, Double) |
Return the interpolated matrix "between" From and To based on the 0..1 components of the
translation/scale and rotation.
|
 | InterpolateNoSnap(Single, Single) |
Return the interpolated matrix "between" From and To based on the 0..1 components of the
translation/scale and rotation.
|
 | InterpolateNoSnap(Double, Double, Double) |
Return the interpolated matrix "between" From and To based on the 0..1 components of the
translation, rotation, and scale.
|
 | InterpolateNoSnap(Single, Single, Single) |
Return the interpolated matrix "between" From and To based on the 0..1 components of the
translation, rotation, and scale.
|
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See Also