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MatrixInterpolatorInterpolateNoSnap Method (Double, Double, Double)

Return the interpolated matrix "between" From and To based on the 0..1 components of the translation, rotation, and scale.

Namespace:  Demo3D.Common
Assembly:  Demo3D.Common (in Demo3D.Common.dll) Version: 15.0.2.11458
Syntax
C#
public Matrix InterpolateNoSnap(
	double t,
	double r,
	double s
)

Parameters

t
Type: SystemDouble
Value between 0 and 1 for how much translation component to include.
r
Type: SystemDouble
Value between 0 and 1 for how much rotation component to include.
s
Type: SystemDouble
Value between 0 and 1 for how much scale component to include.

Return Value

Type: Matrix
if <= 0 return From, if >= 1 return To, otherwise interpolated matrix.
Remarks
It is assumed that the values passed in are in the range [0, 1].
See Also