PhysicsGeometryAspect Properties |
The PhysicsGeometryAspect type exposes the following members.
| Name | Description | |
|---|---|---|
| app | (Inherited from VisualAspect.) | |
| AspectId | An internal CAD-package specific Id for the Aspect. (Inherited from ExportableVisualAspect.) | |
| AspectManagedBy |
The Aspect that this is managed by.
(Inherited from AspectComponentBase.) | |
| BindingInterface | (Inherited from BindableVisualAspect.) | |
| ContextVisual | The Visual that represents the top level part or assembly from the CAD package. (Inherited from ExportableVisualAspect.) | |
| document | (Inherited from VisualAspect.) | |
| FrictionMaterial | The friction material for the physics geometry. | |
| Id | (Inherited from SerializableObject.) | |
| IsCollapsed |
Collapse or expand the aspect in the Aspect Viewer.
(Inherited from AspectComponentBase.) | |
| IsEnabled |
The value for whether the aspect is enabled.
(Inherited from AspectComponentBase.) | |
| IsInitialized |
Gets the value of whether or not this aspect has been initialized. An aspect is initialized during the scenes initialization when starting a model.
(Inherited from AspectComponentBase.) | |
| IsReadOnly |
When true, disable editing in the Aspect Viewer
(Inherited from AspectComponentBase.) | |
| Name | A unique name for the aspect (Inherited from AspectComponentBase.) | |
| PhysicsEngine | ||
| ReportSpecificChildVisual | Whether the specific visual that blocked/cleared a collision sensor will be reported, even when it is set to UseAncestorBody=True. | |
| UseAncestorBody | Whether to allow the rigid body to be found on an ancestor visual (if false the geometry can only be used by this specific visual's physics body). | |
| Visual | (Inherited from VisualAspect.) |