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WallVisualInnerTextureSize Property

How high and wide the texture is to be tiled on the inner side of the wall. If either is 0 then it means stretch to the SectionSpan or the wall height.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public Vector2Property InnerTextureSize { get; set; }

Property Value

Type: Vector2Property
See Also