Click or drag to resize

CylinderVisualCollisionType Property

Hints at the type of physics collision geometry to be used. Selecting "Bounding Box" will usually yield the greatest performance, although the geometry will usually poorly approximate the cylinder. The "Cylinder" option allows the physics engine to use any inbuilt cylinder primitive geometry. The "Convex-Hull" option tightly wraps the mesh but may also perform some simplistic convex decomposition. The "Convex-Hull Decomposition" option approximates the mesh by a set of convex hulls. The "Triangle Mesh" option should only be used in specific cases where no other option is suitable.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public CylinderCollisionType CollisionType { get; set; }

Property Value

Type: CylinderCollisionType
See Also