ConnectorTransferDirection Property |
Used by the Transfer protocol (as implemented in many QuickStart components) to define in which direction this connector allows transfers to take place. A value of "In" means that the component receive loads on this connector. A value of "Out" means that the component will deliver loads on this connector. A value of "InOut" means the component will receive and deliver loads on this component. A value of "None" means that the component will neither receive nor deliver loads on this connector. For example, "Start" connectors usually have this property set to "In"; "End" connectors usually have it set to "Out"; "Left" and "Right" connectors might have it set to "InOut"; connectors that are used for snapping end-effectors (for example) would have it set to "None", since they are not used for transferring loads. The component will consider the TransferDirection of the partner connector to find the effective TransferDirection; for example, if this connector is set to "In", then the other connector must be set to "Out" or "InOut" for a transfer to be possible.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntaxpublic TransferDirection TransferDirection { get; set; }Property Value
Type:
TransferDirection
See Also