ConnectorReparentOnConnect Property |
When true, the owning visual will be reparented to the partner connector's owning visual. This is useful for creating components such as interchangeable robot end-effectors, which need to become part of the robot component when snapped into position.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntaxpublic bool ReparentOnConnect { get; set; }Property Value
Type:
Boolean
See Also