IMeshSetRendererAspect Methods |
The IMeshSetRendererAspect type exposes the following members.
Methods|
| Name | Description |
|---|
 | Add(MeshReference, MeshMaterial, Matrix) | |
 | Add(Document, IMesh, MeshMaterial, Matrix) | |
 | Add(Guid, MeshReference, MeshMaterial, Matrix) | |
 | Add(Document, Guid, IMesh, MeshMaterial, Matrix) | |
 | AddT(MeshMaterial, Matrix) | |
 | AddT(Guid, MeshMaterial, Matrix) | |
 | CanRender |
Determines whether the aspect can be rendered
(Inherited from IRendererAspect.) |
 | Clear | |
 | Get | |
 | GetRenderablesT |
Get all IRenderable objects of the desired type, contained by this aspect.
(Inherited from IRendererAspect.) |
 | NotifyRenderableRequest | (Inherited from IRendererAspect.) |
 | Pick |
A check to see a ray intersects with this aspect.
(Inherited from IRendererAspect.) |
 | PickFromWorldFrustum |
A check to see if the desired frustum intersects with this aspect.
(Inherited from IRendererAspect.) |
 | PreRender |
Preamble to the aspect rendering giving the aspect a chance to change settings.
(Inherited from IRendererAspect.) |
 | Remove | |
 | Render |
Render the aspect.
(Inherited from IRendererAspect.) |
 | RenderShadow |
Render the shadow of the aspect.
(Inherited from IRendererAspect.) |
 | Replace(Guid, MeshReference, MeshMaterial, Matrix) | |
 | Replace(Document, Guid, IMesh, MeshMaterial, Matrix) | |
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