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VisualTurnTo Method (Visual, Axis, Double, Double, Double, Double)

Turns to a target rotation.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public void TurnTo(
	Visual targetVisual,
	Axis axis,
	double target,
	double speed,
	double acc,
	double dec
)

Parameters

targetVisual
Type: Demo3D.VisualsVisual
The turn will be in this visual's coordinate space. If the visual itself is passed in here it will rotate in the coordinate space of its parent, or the scene if there is no parent.
axis
Type: Demo3D.CommonAxis
The turn will be around this axis (in the targetVisual's coordinate space.)
target
Type: SystemDouble
The target rotation in degrees.
speed
Type: SystemDouble
The speed to be used when turning in degrees per second.
acc
Type: SystemDouble
The acceleration to be used when turning in degrees per second per second.
dec
Type: SystemDouble
The deceleration to be used when turning in degrees per second per second.
Examples
C#
// This example will turn a visual 40 degrees around the Y axis,
// at a given speed, acceleration and deceleration, and in the quickest direction.
void TurnToVADDDD_OnClick(Visual sender, PickInfo pickInfo)
{
    sender.TurnTo(sender, Axis.Y, 40, 20, 5, 5);
}
See Also