PhysicsEngineCreateSliderJoint Method (PhysicsRigidBody, Matrix) |
Creates a slider (prismatic) joint in the physics world that constrains the specified
rigid body to maintain a fixed orientation in the physics world but is allowed to move
in the direction of the specified transform's x-axis.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntaxpublic PhysicsSliderJoint CreateSliderJoint(
PhysicsRigidBody rigidBody,
Matrix transform
)
Parameters
- rigidBody
- Type: Demo3D.VisualsPhysicsRigidBody
The rigid body to constrain. - transform
- Type: Microsoft.DirectXMatrix
The transform for the slider in world-space, where the local x-axis is the axis of permitted movement.
Return Value
Type:
PhysicsSliderJoint[Missing <returns> documentation for "M:Demo3D.Visuals.PhysicsEngine.CreateSliderJoint(Demo3D.Visuals.PhysicsRigidBody,Microsoft.DirectX.Matrix)"]
See Also