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PhysicsEngineCreateSliderJoint Method (PhysicsRigidBody, PhysicsRigidBody, Matrix)

Creates a slider (prismatic) joint in the physics world that constrains the specified rigid bodies to maintain a fixed orientation relative to each other but are allowed to move in the direction of the specified transform's x-axis.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public PhysicsSliderJoint CreateSliderJoint(
	PhysicsRigidBody rigidBody1,
	PhysicsRigidBody rigidBody2,
	Matrix transform
)

Parameters

rigidBody1
Type: Demo3D.VisualsPhysicsRigidBody
The first rigid body to constrain.
rigidBody2
Type: Demo3D.VisualsPhysicsRigidBody
The second rigid body to constrain.
transform
Type: Microsoft.DirectXMatrix
The transform for the slider in world-space, where the local x-axis is the axis of permitted movement.

Return Value

Type: PhysicsSliderJoint

[Missing <returns> documentation for "M:Demo3D.Visuals.PhysicsEngine.CreateSliderJoint(Demo3D.Visuals.PhysicsRigidBody,Demo3D.Visuals.PhysicsRigidBody,Microsoft.DirectX.Matrix)"]

See Also