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WaitForWriteT Method

Suspend coroutine until the channel can accept the write.

Namespace:  Demo3D.Native
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public static ITask ForWrite<T>(
	IChannel<T> channel,
	T obj
)

Parameters

channel
Type: Demo3D.EventQueueIChannelT
The channel to wait until not full.
obj
Type: T
The object to add to the channel.

Type Parameters

T
Type of element in channel.

Return Value

Type: ITask
A task representing the wait for channel write to complete.
See Also