Demo3D.Native Namespace |
| Class | Description | |
|---|---|---|
| AccessRightsAttribute |
Sets the access rights for the custom property (AllowedAccess).
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| AdvancedPropertyValueT |
Class to make it easier to have links to advanced custom properties on the
NativeObject of a Visual.
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| AutoGeneratedAttribute |
Mark a CustomPropertyValue member as being an AutoGenerated property (AutoGenerated).
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| BaseCustomPropertyValue |
Base class for Native CustomProperty Values for generic setting of defaults regardless of type.
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| CustomPropertyValueT |
Class to make it easier to have links to custom properties on the
NativeObject of a Visual. These are created as advanced if they don't already exist.
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| CustomVisualPropertyValueT |
Class to make it easier to work with VisualReference custom properties.
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| HiddenAttribute |
Mark a CustomPropertyValue member as being a hidden custom property (in the user interface).
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| InitialExpressionAttribute |
The expression used to initialize a custom property OnInitailize.
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| IsBindingInterfaceAttribute |
Mark a CustomPropertyValue member as being part of the binding interface (IsBindingInterface).
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| PersistentAttribute |
Mark a CustomPropertyValue member as being a persistent custom property (it gets written to disk).
If this is false then it is a temporary custom property.
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| ResultT |
Return a future result value from a C# coroutine (IEnumerable method).
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| SimplePropertyValueT |
Class to make it easier to have links to simple custom properties on the
NativeObject of a Visual.
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| SimpleVisualPropertyValueT |
Class to make it easier to work with VisualReference simple properties.
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| TaskExt |
ITask extension methods that allow further customization when the event should fire or whether it should be canceled.
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| TemporaryPropertyValueT |
Class to make it easier to have links to temporary custom properties on the
NativeObject of a Visual.
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| TemporaryVisualPropertyValueT |
Class to make it easier to work with VisualReference temporary properties.
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| Wait |
Collection of static methods used to suspend C# coroutines (IEnumerable methods) until an event occurs.
Each of these should be preceded by a 'yield return' statement in C# inside a coroutine.
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