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WaitForPeekT Method (IChannelT)

Suspend coroutine until the channel has an element that can be read, but don't read it, just peek.

Namespace:  Demo3D.Native
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 15.0.2.11458
Syntax
C#
public static Result<T> ForPeek<T>(
	IChannel<T> channel
)

Parameters

channel
Type: Demo3D.EventQueueIChannelT
The channel to wait until not empty.

Type Parameters

T
Type of element in channel.

Return Value

Type: ResultT
A future result value that will receive the peeked element from the channel.
See Also