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UtilNE Method (Vector4, Vector4, Single)

Test if a is not equal to b (within e tolerance)

Namespace:  Demo3D.Common
Assembly:  Demo3D.Common (in Demo3D.Common.dll) Version: 15.0.2.11458
Syntax
C#
public static bool NE(
	Vector4 a,
	Vector4 b,
	float e
)

Parameters

a
Type: Microsoft.DirectXVector4
First value
b
Type: Microsoft.DirectXVector4
Second value
e
Type: SystemSingle
Epsilon for test

Return Value

Type: Boolean
Logical result of comparing a and b
Remarks
See Also