Demo3D 2022 API Documentation
Demo3D 2022 API Documentation
Demo3D Namespaces
Demo3D.Common Namespaces
Demo3D.Common
Util Class
Util Methods
NE Method
NE Method (Double, Double)
NE Method (Matrix, Matrix)
NE Method (Plane, Plane)
NE Method (Quaternion, Quaternion)
NE Method (Vector2, Vector2)
NE Method (Vector3, Vector3)
NE Method (Vector4, Vector4)
NE Method (Double, Double, Double)
NE Method (Matrix, Matrix, Double)
NE Method (Matrix, Matrix, Single)
NE Method (Plane, Plane, Double)
NE Method (Plane, Plane, Single)
NE Method (Quaternion, Quaternion, Double)
NE Method (Quaternion, Quaternion, Single)
NE Method (Vector2, Vector2, Double)
NE Method (Vector2, Vector2, Single)
NE Method (Vector3, Vector3, Double)
NE Method (Vector3, Vector3, Single)
NE Method (Vector4, Vector4, Double)
NE Method (Vector4, Vector4, Single)
Util
NE Method (Vector4, Vector4, Double)
Test if
a
is not equal to
b
(within
e
tolerance)
Namespace:
Demo3D.Common
Assembly:
Demo3D.Common (in Demo3D.Common.dll) Version: 15.0.2.11458
Syntax
C#
Copy
public
static
bool
NE
(
Vector4
a
,
Vector4
b
,
double
e
)
Parameters
a
Type:
Microsoft.DirectX
Vector4
First value
b
Type:
Microsoft.DirectX
Vector4
Second value
e
Type:
System
Double
Epsilon for test
Return Value
Type:
Boolean
Logical result of comparing
a
and
b
Remarks
See
NE(Double, Double, Double)
See Also
Reference
Util Class
NE Overload
Demo3D.Common Namespace
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