UtilIntersectCircleYSphere Method (Double, Vector3, Double, Double) |
Calculate the intersection points of a circle (centered at
Origin and in the XZ plane) and a sphere surface (using 10^-6 as a tolerance in equality).
Namespace:
Demo3D.Common
Assembly:
Demo3D.Common (in Demo3D.Common.dll) Version: 15.0.2.11458
Syntaxpublic static Vector3[] IntersectCircleYSphere(
double circleRadius,
Vector3 sphereCenter,
double sphereRadius,
double epsilon
)
Parameters
- circleRadius
- Type: SystemDouble
Radius of the circle. - sphereCenter
- Type: Microsoft.DirectXVector3
Center of the sphere. - sphereRadius
- Type: SystemDouble
Radius of the sphere. - epsilon
- Type: SystemDouble
Tolerance for floating point comparisons.
Return Value
Type:
Vector3
null meaning no intersections (includes case where circle is contained in the sphere, or circle is completely on the surface),
or a
Vector3[2], containing the two intersections (which could be the same).
Remarks
See Also