TpktServer Class |
Namespace: Demo3D.Net.Protocols
public static class TpktServer
| Name | Description | |
|---|---|---|
| Open(Int32, NotifyDataChangedEventHandler) |
Open a TPKT server.
Creates a server and starts accepting connections, calling 'dataChangedHandler' with data from each connection as it arrives.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| Open(Int32, ServiceClientAsyncIPacketIOService) |
Open a TPKT server.
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| OpenAsync(Int32, NotifyDataChangedEventHandler) |
Open a TPKT server.
Creates a server and starts accepting connections, calling 'dataChangedHandler' with data from each connection as it arrives.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| OpenAsync(Int32, ServiceClientAsyncIPacketIOService) |
Open a TPKT server.
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| OpenAsync(Boolean, Int32, NotifyDataChangedEventHandler) |
Open a TPKT server.
Creates a server and starts accepting connections, calling 'dataChangedHandler' with data from each connection as it arrives.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| OpenAsync(Boolean, Int32, ServiceClientAsyncIPacketIOService) |
Open a TPKT server.
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
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