CotpServer Class |
Namespace: Demo3D.Net.Protocols
public static class CotpServer
| Name | Description | |
|---|---|---|
| Open(Byte, NotifyDataChangedEventHandler, Int32) |
Open a COTP server.
Creates a server and starts accepting connections, calling 'dataChangedHandler' with data from each connection as it arrives.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| Open(Byte, ServiceClientAsyncIPacketIOService, Int32) |
Open a COTP server.
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| Open(String, NotifyDataChangedEventHandler, Int32) |
Open a COTP server.
Creates a server and starts accepting connections, calling 'dataChangedHandler' with data from each connection as it arrives.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| Open(String, ServiceClientAsyncIPacketIOService, Int32) |
Open a COTP server.
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| OpenAsync(Byte, NotifyDataChangedEventHandler, Int32) |
Open a COTP server.
Creates a server and starts accepting connections, calling 'dataChangedHandler' with data from each connection as it arrives.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| OpenAsync(Byte, ServiceClientAsyncIPacketIOService, Int32) |
Open a COTP server.
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| OpenAsync(String, NotifyDataChangedEventHandler, Int32) |
Open a COTP server.
Creates a server and starts accepting connections, calling 'dataChangedHandler' with data from each connection as it arrives.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| OpenAsync(String, ServiceClientAsyncIPacketIOService, Int32) |
Open a COTP server.
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| OpenAsync(Boolean, Byte, NotifyDataChangedEventHandler, Int32) |
Open a COTP server.
Creates a server and starts accepting connections, calling 'dataChangedHandler' with data from each connection as it arrives.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| OpenAsync(Boolean, Byte, ServiceClientAsyncIPacketIOService, Int32) |
Open a COTP server.
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| OpenAsync(Boolean, String, NotifyDataChangedEventHandler, Int32) |
Open a COTP server.
Creates a server and starts accepting connections, calling 'dataChangedHandler' with data from each connection as it arrives.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
| |
| OpenAsync(Boolean, String, ServiceClientAsyncIPacketIOService, Int32) |
Open a COTP server.
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
|
The following example shows a simple ISO COTP server that accepts connections, waits for data to be received and then calls a method to handle the messages read from the each of the clients.
See CotpClient for the implementation of the client that works with this server.
using System; using Demo3D.Native; using Demo3D.Net; using Demo3D.Net.Protocols; using Demo3D.Visuals; using Buffer = Demo3D.IO.Buffer; namespace Examples.Net.CotpServerExample { [Auto] public class Server { [Auto] IBuilder app; [Auto] Document doc; [Auto] PrintDelegate print; [Auto] SimplePropertyValue<string> cotpTsap; // The tsap to run the server on. [Auto] void OnInitialize(Visual sender) { // Open a server on the configured cotpTsap. // This variant of CotpServer.Open will open the server, accept incoming connections and // wait for data to arrive on each of the connections. It will then call ReceiveMessage // when data is received on any of the clients. CotpServer.Open(cotpTsap, ReceiveMessage); } void ReceiveMessage(ProtocolSocket socket, object service, NotifyDataChangedEventArgs e) { try { var args = (PacketChangedEventArgs)e; // A COTP server uses PacketChangedEventArgs. var message = args.GetData(); // Read from the packet. // Handle the message. HandleMessage(message); } catch (Exception x) { socket.Close(x); } } void HandleMessage(Buffer message) { print("Message received: " + message.Length + " bytes"); } } }